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(+1)

Great comment, thanks for your feedback.

I have been working on some animations/ improvements to the UX to make it a little bit more clear how the aura system works.  It's a stack, but once you get more than 3 auras in there, the game adds random auras that you've already learned to the bottom, so you never run out.  There are already a couple additions to the game that I'm working on - a new actor, and an environmental hazard - and also a routine that randomizes the terrain.  I'll try to put out another version close to or shortly after the conclusion of the jam!

(Also, in the jam version, I think the gator is too fast.  It will be slower.)

(+1)

Yeah, that sounds like exactly the direction I was hoping this would go.

A new actor + environmental hazard should give the aura system a lot more interesting interactions, and randomizing the terrain could make each run feel much less predictable.

And good to know I wasn’t imagining the gator speed 😂 That thing was absolutely hunting me down.

I’d definitely be interested in checking out the updated version once the jam is over. I think there’s a genuinely interesting little indirect-control game hiding in this prototype.