Really interesting idea here! I like that you don’t control the frog directly and instead influence it by placing things in the environment. Copying flies and using them to pull the frog where you want gives it a neat little indirect-control puzzle feel.
I did struggle quite a bit with the first gator though.
It moves so quickly that I kept reaching roughly the same point before getting caught, so I never really got to experiment much beyond the basic fly-placement loop.
I’d also love to see the aura system expanded a bit. Right now I could copy a bunch of flies, but once the little inventory filled visually I wasn’t really sure how many I was holding anymore, and I never found much reason to create additional gators.
Definitely feels like an early prototype, but the core idea is interesting.
More creature interactions and more ways to manipulate the frog indirectly could turn this into something pretty cool.