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(1 edit)

On my replay now, i think the crows should fly around their tree instead of the lantern, cause after the lantern gets big enough, they don't really catch the far souls fast enough. Also, the lantern feels kinda useless until you get two radius upgrades. because we only unlock it at the catacombs, its starting radius is super small compared to the width the souls can spawn in. not quite sure how to fix that but maybe unlock it sooner? a way to automate emptying the pile in late game would be nice, because now the limit is how fast you can toss bodies in. the new cart upgrades are perfect, but now the pile fills up fast and can only toss them in so fast. so maybe a apprentice guy that you can upgrade that stands next to you and tosses bodies too?

I think instead of lingering souls, the upgrade should be some kinda thing that holds them when they get to the top like a net. that way when youre lategame the souls dont fly slow and can get to the lamp quicker. 

Ooh, a net that catches them at the top sounds much better than slow souls in the late game. I've written it down next to the bonfire idea :) Thanks!

Good call on the crows - in v0.34 they circle near their tree once you have the lantern, so they're not fighting it for the middle anymore. My crow employees finally got their own territory :D

The lantern feeling weak at the start is fair. The new cemetery lanterns should help a bit with the souls far to the sides, but I'll keep an eye on the starting radius and when it unlocks.

An apprentice that tosses bodies is a fun idea, especially now that the carts bring so much. I've added it to my list, let's see how the pile feels with the new update first.