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Thanks again for such a thorough run. Every point checked out, and I've fixed all five: steady scrolling now only keeps the flame at half (good calls fill the rest, and the combo needs judging to climb), the +150 only pays when you actually handle the event, the update banner wraps instead of cutting off, PLAY sits right under the title, and the page jump is gone. It turned out the game grabbing focus was scrolling the page, not the wheel itself. Judging also moved to A / D. If your metronome wants a rematch, it's live now.

(+1)

Rematch done on the new build, same setup as before (real itch page, 1280x800, one wheel notch every 0.9 s, never pressing A or D):


- PLAY is above the fold now, no page scroll needed to start.

- The metronome held PERFECT RHYTHM but fuel sat at 50% the whole time and the combo stayed at x1 ("Combo stuck at x1, judge posts"). It went out at 2:54 when a reverse scroll hit, versus 5:02 and still going last time. So rhythm alone keeps you alive but no longer carries you.

- The meme checkpoint it ignored logged "Checkpoint failed: -8 fuel" and no +150 this time. Low Battery Mode, which it did hold through, still paid +150. That's the right split.

- Page jump: 0 in 332 notches including the tutorial cards (it was 7 across my runs before).

- I didn't get an algorithm update in 2:54, so I haven't seen that banner yet. The reverse scroll banner wraps cleanly to two lines.


All checked out on my end. Nice turnaround.

Thanks for the rematch! Glad it checks out.