This was the game I was most excited to play for the jam. I was really interested in all of the updates you were sharing in the server. It seemed like the boat version of the game I was making haha.
The controls were simple, but I wish the boat had a sharper turning radius. There was some glitch that happened when I was just holding A to turn left and just tapping W over and over to turn and the camera went like way over to the left, so the remainder of the game the boat was on the far right of my screen haha.
Viewing post in Frog Bay Mystery jam comments
Thanks for the feedback and for following (and remembering!) my updates :) Indeed our games have similar mechanics, but using different vehicles :P As I wrote in answers to previous comments, boat should have 2x the steering power it has now (and also slowly turn even when not moving forward/backward, although slower than during forward/backward movement), I messed up some last day refactor that halved it... The camera bug sounds interesting, I actually also made some changes close to the end (previously camera was it's own "follower" node that chased player's global position with some delays and position smoothing, but I ended up attaching it pretty hard to the boat (it's basically a SpringArm3D child node of the boat with Camera3D as child of arm, and I only manipulate yaw/pitch/roll of the spring arm), which should make such behavior impossible, but I'll try to replicate that.