Thanks for the feedback and for following (and remembering!) my updates :) Indeed our games have similar mechanics, but using different vehicles :P As I wrote in answers to previous comments, boat should have 2x the steering power it has now (and also slowly turn even when not moving forward/backward, although slower than during forward/backward movement), I messed up some last day refactor that halved it... The camera bug sounds interesting, I actually also made some changes close to the end (previously camera was it's own "follower" node that chased player's global position with some delays and position smoothing, but I ended up attaching it pretty hard to the boat (it's basically a SpringArm3D child node of the boat with Camera3D as child of arm, and I only manipulate yaw/pitch/roll of the spring arm), which should make such behavior impossible, but I'll try to replicate that.