The low poly artstyle was done so charmingly, It was very nice to see. I had a lot of fun brewing the coffee too. The first thing I did with the trash was throw at the floor, and it kinda made me giggle the way it did. The gameplay is intuitive and I was able to do everything well. i get motion sick really easily though, and the way the camera went and the mouse sensitivity was triggered me, so I couldn't finish the game. But what I did play, I enjoyed quite a lot. Thank you for the nice experience!!!!
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Graveyard Coffee's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Limitation | #36 | 3.750 | 3.750 |
| Theme | #38 | 4.250 | 4.250 |
| Overall | #49 | 3.694 | 3.694 |
| Gameplay | #50 | 3.417 | 3.417 |
| Audio | #60 | 3.417 | 3.417 |
| Art | #70 | 3.917 | 3.917 |
| Polish | #71 | 3.417 | 3.417 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
That was such a great experience! I just liked how chaotic the game was during the night shifts with all the ghosts throwing objects around the coffee. The art-style is so cute, and personally I have a warm place in my heart for low-poly 3D pixel art that his game has. Having a tutorial at the start and the arrows helped a lot, and the coffee recipes were simple enough to not be overwhelming. Adding new features as the game progresses was smart and very well-balanced.
I just found the controls a little bit janky? A lot of the times I wanted to grab something specific and wasn’t able to or simply grabbed another thing right next to it, maybe having a little dot that shows were I’m aiming at in the middle of the screen would help? The fridge could also use some work, since having to use the mouse to select is a little off from the rest of the game flow.
There was a small bug that I found that, because of how the item dropping is a little bit inconsistent, I was able to drop one of the syrups outside the café area (behind the customer counter). Thankfully the last customer didn’t want that specific syrup lol!
But that was a lot of fun, I can see this game being a little addicting because of the chaos, with some more polish and improving the flow of the gameplay.
Whew, that was frantic, but now I'm the proud owner of a graveyard cafe! Really fun game! The tutorial was helpful, with some nice visual cues to get you started. I liked how you introduced new things as you went along too, like the blowtorch and the new ghost in the second half.
Being able to throw stuff around was great lol. I kept tossing the syrups back onto the shelves while rushing to make the coffee. The ghosts added some fun chaos too, especially when you're already scrambling to get orders done. I kept getting good marks for having no trash around, but man, you should've seen the kitchen with all the bottles and the grinder lying everywhere haha. Nice job on this one!
Nice little coffee shop simulator! The ghosts added some fun chaos to the mix, yet they weren't too annoying. I had some issues with picking up and putting down items, but luckily customers didn't mind a made their coffees on the floor. Character design was also really cute. Great entry for the jam!
Really creative use of the limitation! The models and art style fit the theme really well, and the gameplay was fun and satisfying. I loved details like the graveyard in the back, grinding the coffee, and using the blowtorch on the ice machine.
I only had a couple of small issues: interacting with items could be a little tricky when their placement felt awkward or they overlapped, and I wished I could add ingredients to the coffee while it was still in the machine, rather than having to take it out first.
Overall, a very cosy and unique game. Really enjoyed playing, very well done!
I loved making the coffee! Super fun and a big challenge, grinding the coffee was awesome!
Love the use of the limitation! I also enjoyed moving my mouse to grind the coffee haha!





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