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D3EMO

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A member registered Jun 15, 2020 · View creator page →

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Really fun with an adorable art style and aesthetic! The lobby music choice was rather charming and I appreciate that it was changeable. The choice of a multiplayer game is rather ambitious but my sibling was willing to hop on and join me for several sessions. Due to the nature of the peer-to-peer connection, the game tends to highly favor the host, especially during the final boss fight. However, it was still a lot of fun and we managed to put a couple rounds in (with the host winning every time).


Using the angler fish and chandelier next to each other created an impossible obstacle that would completely wall off the bellboy.

Really fun game with a great soundtrack to accompany it. I made it to a little over 4 minutes and the difficulty was pretty challenging but fun! I wish there was some way for me to get stronger in order to match the onslaught of scarecrows. Instead, I would desperately try to consume the pumpkins as soon as they spawned in order to keep my health up. Exciting game regardless! 

While I couldn't beat the game due to not understanding what the end goal was, I did manage to amass a large collection of pumpkins! The art and music is pretty cute too! While I didn't really understand what the bars in the corner were for, it seems that the ghosts stop bothering me at some point and left me to my own devices.  The movement felt rather slidey but it was pretty fun while frantically trying to place as much decor as possible.


I came, I saw, I pumpkin'ed.
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Visually, this game is intriguing to look at and I loved the little animals that showed up during the walk! I like the sense of scale as I do feel like a little kid as I walked through the streets (Though maybe too small considering the protagonist's age). The barking dog event did manage to jumpscare me.

On the first playthrough of the game, I unfortunately became a missing child case as I passed through a fence and fell through the bounds of time and space. However, I did manage to pick up the order on the second playthrough and make it home safely!


A view of falling through time and space. On that day, a mother was left waiting for her child to arrive home.

I finished two endings, both the "Good End" and the "Bad End!" The art is quite charming and the little ghost buddy is adorable! I found the drink making process to be overwhelming at first, especially when the ingredients would shuffle positions after each drink (Although I think that was due to the jam's limitation of "Things Change When You Look Away"). 

The stories for each characters were fairly intriguing although the jump between the "Good" and "Bad" response feels disconnected from each other. Regardless, I like the general premise and vibe of the story! Good work on the game!

I love the hand-drawn art and the walking animation for the hedgehog mom is so cute! Unfortunately, it seems that I won't be able to combat the AI overlords as I was never able to make it out of the beginning room.

Cute cat and I like the core concept! I like how if you take too long, the cat takes the clothing off itself. The gameplay itself was primarily trying to plan out the route of dressing the cat up as I would have to rummage through the box ahead of time as many of the required accessories were buried under 2 or 3 others. This made it somewhat confusing to find certain clothing such as the monocle or collar. Nonetheless, cute game and great work on implementing the limitation! 

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Please do not attempt to eat the Patantan. Ingestion of Patantan parts may result in symptoms such as:

  • Sprouting leaves across the body

  • Auditory hallucinations [hearing Patantan when there aren't any]

  • An irresistible urge to eat large amounts of sweets and sugar

  • A desire to crawl into tight spaces and hide for prolonged periods of time
  • Reduced ability to properly speak and formulate words, resulting in Patantan-like speech

From  Experience, GranGrans

No Patantan were Harmed in/During the Making of this Game (Probably).

Great soundtrack and I'm glad that the scarecrows are pretty intuitive in when they move. I wish that the game got even faster because the soundtrack could use some harder gameplay to accompany it. 

Other than that, fun game and great music!

Thanks for the gif! I think I was running around too quickly to talk to them properly. Although I'm starting to realize it may be a problem on my end as the "[E]" prompt displays differently compared to your gif.

 

Cute art, it reminds me a bit of older flash games like Neopets! The soundtrack's bounciness is quite fun too and really sells the cafe vibe. The multiple menus is rather cumbersome and makes it much more difficult than I expected to make a drink.  The game over CG is quite nice so it doesn't feel too bad to lose either.

Really cute art to represent each chore! Some of the chore's collision boxes are a bit unintuitive such as the laundry requiring the player to click the drying rack and not the laundry basket and the toothbrush+toothpaste requiring the player to click between the toothbrush+toothpaste and not the toothbrush itself. 

The art was also so nice and well blended into the environment that occasionally I would have to try to click everything in each room in order to figure out what exactly was the chore I was missing (the microwave and the "ZZZ" sleep effects were particularly difficult for me to realize they were chores).

Overall, it was a pretty fun beating up the little chore guys and great job at implementing the limitation of "Always carrying two objects!" 

Cute opening intro and art! The isometric style is cute as well! Unfortunately, I was unable to make the initial Strength Potion as the cauldron was not interactable.  My first client was aghast to watch me dump the ingredients into the waste bin as I tried to fashion a potion there instead. I really like the concept and hope it gets more fleshed out!

I see now! The prompt to begin dialogue only seems to run for a single frame so I just have to spam "E" as I run circles around them.


I'll give it another shot!

Really interesting puzzles and clever implementation of the jam's themes and limitations! The rooms being connected to the answers to the puzzles or letters of the word were also quite charming (My favorites being the "T" room and the "C_T" puzzle answer.) I managed to get as far as 4 letters discovered until I got stuck in the Backrooms-esque area. Despite my attempts to respawn or move, nothing would work. The rooms spaciousness really sells the sense of scale but it also made going through rooms and backtracking again a bit of a hassle. Lovely game and great work!


The room that would ultimately end Zoe's adventure.

The art for Squibbley is cute and I liked finding and seeing the other ghost pals! The trinket art is quite adorable too! Unfortunately, I couldn't figure out how to begin the dialogue with the other ghosts despite all kinds of inputs so the game felt surprisingly lonely despite all the other ghosts. I may have to revisit this game again if there are inputs listed anywhere!

Fun game overall with cute card arts! The music was relaxing and suited the gameplay pretty well. I found the legibility on the cards to be rather difficult due to the font size and color. Unfortunately, I got stuck on this particular puzzle! What was the intended solution for it as I'm fairly certain that I fulfilled all of the requested criteria. 

Ohhh that makes sense! It did seem the rather spooky type who would do that sort of thing!

The art is really charming, I love the gator guy in particular!

It was really enjoyable frantically managing my pumpkin plots while defending them at the same time! I discovered that goodwill and kindness was the key to infinite wealth as allowing the headless horsemen to steal my pots made the price of the pots flow into the negatives. By flooding the market with pots, I was being paid to accept pots! I think that bombs may need a bit of a buff as I blew all of my wealth buying 40 bombs only to die impoverished as the bombs were not able to save me in time due to their long arming time.

I can see where the inspiration from Maze Runner came from! I really like how the entrances to the maze would change day to day which really captured the theme of the Jam! I felt a unique sense of despair and hopelessness when I inserted the blue stone into the arch and did another run of the maze only to come back and find that my beautiful blue rock was stolen by some despicable villain. Perhaps that was the point of the game, that the maze was rigged against me. 

Interesting concept! It was pretty fun trying to get my mushrooms to grow, I think that the Old Man Shroom was the most fun to try and grow.  I managed to score 45 points on my run of the game.  An audio cue would be helpful in letting the player know if/when their mushroom patch grew! 

Oh I missed it, that sounds adorable!

An enjoyable and chill gameplay loop! I played until night 4 and managed to open the door at the end of the hallway although I wasn't quite sure what to do at that point. When I got to night 5, the door could no longer be opened so I can't help but feel I missed out on something (maybe the ending?). The ghosts were cute and I liked the animation to indicate that the vacuum gun was full! I wish there was another movement upgrade like a sprint in order to provide some variety to the gameplay.

There's instructions under the settings tab.

The squirrel sprite is adorable and the kitchen is quite cute! I can see what the end result was supposed to be with a lot of the mechanics and hope that it'll be eventually more fleshed out. Being able to name the dish was both useful and also pretty fun too!

The leaves were pretty satisfying to crunch! I'm not sure if Grandma was supposed to show up after maxing out the player's happiness like in the screenshots because she didn't for me. Regardless, the challenge was fun!

Cute art! Cleaning the grave was pretty satisfying, I just wish there was some sort of indication as to when I should be using what. Good work!

Cute! The art style was adorable and the writing style was fun and charming!

The music was fantastic and perfectly suited the games vibe!