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Took me a little while to figure out how each ship behaved when jamming, but once I figured it out it was pretty fun. I did find myself wishing there was a difficulty ramp as time went on, or maybe just no health regen. Once you get the hang of it, it is pretty easy to hang on until your health comes back. Made it to 16330 and 19:17 before stopping, definitely addicting.

Side note: I kept getting tripped up on the default order of the signals with the key mapping. I would have liked to have 330 be in between 220 and 440.

Thanks for the feedback and congrats on the top score so far(By a longshot)!! The health regen was kind of a last minute addition since I thought it would be too hard without. But I'm very interested in playing with it now or adding it as an accessibility option. A difficulty ramp is a great idea that I would love to add now though.

Great point, I'm not really sure why I didn't order them now haha.