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A jam submission

Lucky Last - Grave EscapeView game page

STUCK IN LIMBO. 5 DEAD, 4 GRAVES. WILL YOU BE THE LUCKY LAST?
Submitted by Assetanddisorder — 1 day, 2 hours before the deadline
Rated by 8 people so far
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Lucky Last - Grave Escape's itch.io page

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What Synty asset packs were used in this submission?
Art
POLYGON – Dark Fantasy

UI/Animation/VFX
Animation – Base Locomotion
Animation – Bow Combat
Animation – Sword Combat
Interface – Dark Fantasy Menus
Interface – Dark Fantasy HUD
POLYGON – Particle FX

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Comments

Submitted

Nice game !  I'd like a bigger area to move around because I got stuck trying to avoid everything that increased the danger but I enjoyed playing :) Good job

Submitted (1 edit)

I like the concept. It feels a bit like a single-player version of a multi-player hide and seek game. Given the rules aren't immediately obvious, maybe longer rounds and a bigger level would help give new players more time and space to figure it out and avoid all the threats. Otherwise good work!

Developer

Appreciate that, I did have it on the plan for more/bigger levels but GameJam inexperience got to me and I ran out of time! Multiplayer would have been a dream though! 

Submitted

Looks awesome and seems to have depth but I couldn't quite figure out what I was supposed to do. I think a tutorial would help. Well done!!!

Developer

Seems to be the common consensus, definitely some good advice for next time! I think when you play it yourself all the time and know what you’re doing you forget others don’t! Appreciate the feedback though :)

Submitted(+1)

I really like the idea of this one, but I had some trouble understanding what I actually need to do.

Developer

Appreciate the feedback, had a couple of similar comments so definitely one to consider next time, thanks for taking the time to play!

Submitted(+1)

Cool concept and vibe. Nice sounds and animations. The game kicks off so fast I didn't really know what I was supposed to be doing. Had a hard time aiming at the candles to blow them out. Other than that, well done!

Developer

Really appreciate the feedback, I probably should’ve added some instructions/context that pop up at the start, one to remember for next time! 

Submitted(+1)

Man! Really wish there was no overall light, this could be way more Moody. But very interesting mechanic.

Developer

No light was something I had definitely considered and was on my list to test, but time pressures got to me! Appreciate the feedback though!