Play game
Lucky Last - Grave Escape's itch.io pageRate this game
Sign up with an itch.io account to rate and leave comments.
What Synty asset packs were used in this submission?
Art
POLYGON – Dark Fantasy
UI/Animation/VFX
Animation – Base Locomotion
Animation – Bow Combat
Animation – Sword Combat
Interface – Dark Fantasy Menus
Interface – Dark Fantasy HUD
POLYGON – Particle FX
Leave a comment
Log in with itch.io to leave a comment.





Comments
Nice game ! I'd like a bigger area to move around because I got stuck trying to avoid everything that increased the danger but I enjoyed playing :) Good job
I like the concept. It feels a bit like a single-player version of a multi-player hide and seek game. Given the rules aren't immediately obvious, maybe longer rounds and a bigger level would help give new players more time and space to figure it out and avoid all the threats. Otherwise good work!
Appreciate that, I did have it on the plan for more/bigger levels but GameJam inexperience got to me and I ran out of time! Multiplayer would have been a dream though!
Looks awesome and seems to have depth but I couldn't quite figure out what I was supposed to do. I think a tutorial would help. Well done!!!
Seems to be the common consensus, definitely some good advice for next time! I think when you play it yourself all the time and know what you’re doing you forget others don’t! Appreciate the feedback though :)
I really like the idea of this one, but I had some trouble understanding what I actually need to do.
Appreciate the feedback, had a couple of similar comments so definitely one to consider next time, thanks for taking the time to play!
Cool concept and vibe. Nice sounds and animations. The game kicks off so fast I didn't really know what I was supposed to be doing. Had a hard time aiming at the candles to blow them out. Other than that, well done!
Really appreciate the feedback, I probably should’ve added some instructions/context that pop up at the start, one to remember for next time!
Man! Really wish there was no overall light, this could be way more Moody. But very interesting mechanic.
No light was something I had definitely considered and was on my list to test, but time pressures got to me! Appreciate the feedback though!