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Those mouse paths can definitely put up a fight, lol! Thanks for such a thoughtful comment, and for noticing the little details like the moon phases.

You're absolutely right about the audio feedback. Having different sounds based on performance was actually part of the plan, but scope creep inevitably got the best of me lol. I ended up building something that felt like 20-30% of the game in a sleep-deprived 36-hour sprint near the deadline, so things like cleaning up the UI, finding and adding those extra sounds, and proofreading kind of fell through the cracks. I honestly thought I had the different cutting sounds in there until you mentioned it haha. Having a dedicated sound person probably would've helped a lot, like you said!

And yeah, the font readability was another thing I wish I'd gotten around to improving. As for "STEAMS" instead of "STEMS"... oof, that one hurts lol. Can't believe I missed that!

Really appreciate you taking time to share all this. It's helpful hearing what worked and what could've used another pass, and it means a lot that you enjoyed the game despite those rough edges!

(+1)

Totally understand about not getting things in before the deadline, absolutely happened to us too. In your case everything was super minor and didn't detract from the experience of playing your game, which was a really good time!