Like the other, I found that the game had a lot of potential, but way too overwhelming as is, it needs a learning curve in a way or an other :/ I finally managed to make 20$ and saw that as a huge achievement (I really am super proud) Maybe the game is more easy to take in hands for people who are used to play games with a lot of inputs, like pc fps, but as a casual, figuring out where were the keys in such a short amount of time, with them being all over the place was super hard. Jumping from b to w to 1 isn’t something intuitive (just picture in your head your average grandma looking at her controler each time she has to press an input, and you’ll have a good idea of what my play time looked like)
IT didn’t allow me any time to notice the limitation so out of curiosity, how did you build your game around it?
Also the art is super cute, reminds me of 2000’s cartoons like ed edd eddy! You also carefully sync the input rythm with the music, and you’d be tempted to say “well it’s a rythme game”, but I played several rythme game in jams that missed that mark, so kudos!