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llleo

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A member registered Mar 16, 2023 · View creator page →

Creator of

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Thanks for playing and for such a detailed review!

For the art, the concept was in fact disney/games for girls/cartoon network style flash games from the early 2000s, so kudos for picking that up!! Also glad to hear the music synced well for you, because we had some issues on some player's devices with that.

Also thanks for the grandma mental image, haha. That's also an interesting point - I think as a dev I am used to touch typing so multiple keys are not a big deal. Tbh it's interesting to see how much I underestimated how difficult it would be for people (^-^;

In terms of the limitation, that's where the "switch screens to make the burgers" comes in. The idea is you can get the highest score by making burgers whenever you run out of customers, and then when you "look back" more customers have arrived who you can then sell said burgers too. I thought about adding more to this like customers having a time limit so if you took too long making burgers they would disappear as well (more "changing while you look away") but thought this might be too hard - and thank god I didn't lol.

Cheers again and congrats on making $20 :) I think after this jam I'll add in a bit more tutorial / controls build-up so that it's more playable in the off-chance anyone ever stumbles upon it again xD

Thanks for playing and commenting! We were going to add some more levels but we kind of ran out of time. But yeah that's a really good idea actually with building up the different keys, because I think the amount of keys was quite difficult for many people. Have a nice day :)

Thanks for playing and commenting !

Thanks for playing and commenting! The limitation, "Things change when you look away", was achieved through the switch between kitchen and customers view mechanic. While you're making burgers in the kitchen, new customers arrive and time passes (the background gets darker), progressing the level :)

Thanks for playing and commenting :)

Yeah it's definitely a "play a few times to get the hang of it" type game, ideally if we had more time a tutorial would've be good to put it I reckon. Thanks for playing and commenting :)

Thanks for playing and for commenting :) And for your honesty haha xD

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Thanks for playing and glad you enjoyed it! That's a good point on the controls.

When you say double press what do you mean? Like you are double pressing two keys at the same time? (Like E+something else?)
*Edit: I realise you are probably talking about the W+B for burger and drink.

Yeah in hindsight we probably could've built up the difficulty a bit more - I (the dev) am a bit of a rabid rhythm game player which was definitely an oversight when it came to difficulty QC (^^;
Glad to hear you liked it tho :) Thanks for playing and commenting!

Thanks for playing it anyway and taking the time to comment! :)

Honestly congrats for getting through level 1, I think we accidentally made it a little too hard (^^ But glad to hear you stuck with it and found it satisfying! Thanks for the review! 

Genuinely scary game xD I love the atmosphere, it was so well done, especially the music and art was super immersive, and I loved the newspaper snippets. Does the game actually have a bad/good end? I still can't 100% tell if I got the right one or not xd
I did get some issues with the UI, for example sometimes the mouse would disappear and I had to navigate out then back into the game to get it working. Also the UI for the newspaper was offset so the click to flip pages bit was a bit hard.  But overall one of my fav games so far in the jam !

Haha I got you...yeah our composer and myself (dev and rabid rhythm game player) were able to clear it, but luckily we had our game designer who gave us a reality check xd
Always difficult to gauge difficulty of your own game after you've test-played it 100x times hey xd

The art is amazing, sound is really well done and Patatans are so cute! Crazy level of polish for the timeframe.

I do feel like there could be a little more game mechanics in there, for example leaning more into the hidden object (or visual novel) genre would give it a bit more of a "loop"/completion aspect :)

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Super fun and satisfying game !! It was a bit slow to start but after a few orders I got super into it! I liked that it's not too hard either and it gives space to start remembering the orders with the pattern of how they're made. 

If anything I would say you can cut down a lot on the tutorial text because of how intuitive the controls are :)

I actually thought the controls were pretty intuitive! The art looks so good and I like the concept, but I feel the gameplay could be longer / have more elements. Also not sure how it fits the theme/limitations of this particular jam.

This game is sooo fun. I had the same difficulty as another player where I didn't realise you can add more than 2 ingredients until a few rounds in lol. Thank god that ferret guy came back a second time so I could prove that this IS the best potion shop in the land. 

I really liked how each customer was so interesting and had a lot of personality, and the dialogue was so funny. And the ending of throwing a party was cool :)

I love this idea! Being able to possess the Roomba was so satisfying. I feel like a cool extension to this game could be possessing different cleaning objects like broom, duster, vacuum etc.

Unfortunately I wasn't able to finish the game though, I got through everything until the last stack of boxes in the corner which I couldn't open. But the place mechanic for everything else was really well done.

Nice title :D Obviously a lot of thought went into the game and I like the uniqueness of the storytelling and strategy! However it was kind of hard to understand what to do and I wasn't able to make it very far unfortunately

Nice! Congrats on getting to level 2 - that songs's my favourite haha. It's for sure a bit tricky at first and I was wondering if the "How to Play" was clear enough, so glad to hear you were able to get used to it and enjoyed the game :) 

Thanks for the comment! Yeah keeping on beat is hard but the finger coordination is what gets ya, haha.

Glad you enjoyed it :)

🎃 Dev's Highscore-to-beat-before-I-can-finally-sleep: $268

Hey, sent you a DM request

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Any music people / game designers / all-rounders / other wanting to team up ? Looking for someone around similar age (25-35) who just wants to have fun, make a feel good game. I did another game jam (on my profile) a few years ago and it was awesome :) I'm based in CET for timezone. Discord: cornchip8

I also can't get the game open on Mac unfortunately, same issue as @shroom. Keen to try later!

Ah, that's unfortunate, you likely are getting the scaling bug. It seems to affect a portion of players randomly and unfortunately we only found it after the deadline :') Sorry about that one and thanks for playing the game anyway!

That's a good idea, we could definitely add a setting for that! Thanks for playing :)

Hey thanks for playing our game! One tip is that the cheese accessory is really strict so you should leave some room around it. The guac and meatball accessories aren't as strict and can be close to or touching the sides and still pass. Hope this helps and congrats on getting to cheese level - it's a tricky game :)

Awesome game and super on theme :)

love this game so much :)