Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
Hi! Could you point to a specific mechanic or moment in Sago Village that uses TRICK, and add it to your theme answer? The current explanation describes general resource management, so the connection is not clear yet. If you made changes for this jam, please mention those too. Thanks.

Thanks for asking! Here are two specific moments:

  1. The tide canoe. The river tide peaks about every 80 seconds. After you’ve served a few customers, a canoe docks at the jetty at high tide with a bigger order and waits about 40 seconds. The trick is to stock the stall before high tide, so you can fill the canoe in time. There is also a daily job for it.

  2. The chain trick. If you drop 3 or more of the same item at one station in one go, you get a bonus that grows with each item (up to +16 at 10).

Changes made during the jam: smaller-window layout for the itch embed, smaller pop-ups, web audio fix, and a map decoration pass. I’ll update my theme answer too.

In Sago Village you learn small tricks that make the work smoother. At high tide a canoe docks at the jetty with a big order, so the trick is to stock the stall before the tide peaks. Dropping three or more of the same item in one go gives a chain bonus. Helpers and good routes turn a long chain of jobs into a smooth flow.