Love the art style! Theming is very clean and nice
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AI tools used (or “None”)
Claude code , gemini
How I built it / process notes
I built Sago Village in Godot using GDScript and low-poly 3D art. I modelled houses and stalls in Blender, then tested the gameplay and interface in desktop and phone-sized views. AI tools assisted with coding, visual iteration and review.
How does your game use the theme?
The trick in Sago Village is finding a smarter way to run the village. Players learn how to turn harvested sago into food, keep the right stalls stocked, use helpers, and plan deliveries around the tide. What begins as a long chain of jobs becomes a smooth workflow as they discover better routes and timing.


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