Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I played the free island twice, once to a win (110 s) and once letting it fail. The look is the best thing here: cream paper, contour lines, hand-inked labels for the hill, the vale and the cove. Hold to scoop and hold to pour is easy to pick up. The hints walk you through sand, then water, then lava at a good pace, and the status line that tells you when a path is blocked by water or lava is genuinely useful.

Things I hit. In the first few seconds an ad panel appeared on the right and the whole island shrank and shifted while I was reaching for the circled sand, so my first press missed. Reserving the ad space from the start would stop that jump.

Thank you for playing it this closely. You are right about the ad panel: it loads a second or two late, the island shrinks to make room, and your first press lands on the wrong cell. The fix is queued: the panel's space will be held from the first frame so the island never moves under your finger. I will reply here when it is live.

It is live now at https://overflow.games/stillwet/ and on this page. The ad panel's space is held from the first frame, so the island no longer shrinks or moves when the ad arrives, and your first press lands where you aim. On a landscape phone the panel now sits in a side column instead of a strip, so the island keeps its full height. Thanks for reporting it.