I tried the current itch embed through Codex browser controls, up to 33 tabs. Clicking the illustrated key took the counter from 0 to 1; a keyboard Tab took it to 2, and ten quick individual Tab presses counted correctly to 12. So the earlier missed-press problem did not reproduce in this short test. At 33 the status had changed to “JITTERS IS SHIPPING”.
One presentation detail: in my 1280 × 720 view, the key, counter and “PASS THE TAB” were visible together, but the shipping status was above the visible area. Putting that phase label beside the counter could make the escalation easier to notice while pressing. I did not test a phone or verify held-key auto-repeat.
Since you offered reciprocal notes: I’m building Kingdoms on Turnfeed, a strategy game played by talking to Codex. There is now a small browser-only raid practice you can try without Codex or sign-in: homepage → Kingdoms → Friendly raids → Try a practice raid. I’d value a first-attempt note on whether the win/loss explanation makes the allocation decision clear. https://turnfeed.theodornengoy.chatgpt.site/