Fun concept to see in play and pretty visuals, but the lack of information on what the blocks can do other than by trial and error feels awkward. Pushing the blocks also feels akwards due to the movement inside the lilypads.
I really loved this one. From its aesthetic to mechanics. I also appreciate the respawning boxes and checkpoint system, not a lot of games (even mine) had something like that. The only thing I would like to see is some way to see the weights of each box to see how much jump power they give. A bit of wiggle room in each level to push the boxes would help as well. Great job.
Comments
Fun concept to see in play and pretty visuals, but the lack of information on what the blocks can do other than by trial and error feels awkward. Pushing the blocks also feels akwards due to the movement inside the lilypads.
It's a pretty game with a nice concept, but I couldn't figure out how to move forward.
It's a pretty game with a nice concept, but I couldn't figure out how to move forward.
I love the aesthetics and gameplay. I think increasing the size of the lilypads to make the boxes easier to push would come in handy.
I really loved this one. From its aesthetic to mechanics. I also appreciate the respawning boxes and checkpoint system, not a lot of games (even mine) had something like that. The only thing I would like to see is some way to see the weights of each box to see how much jump power they give. A bit of wiggle room in each level to push the boxes would help as well. Great job.