This game was very fun, and I enjoyed it even when I messed up as the mechanic of changing the characters size is simple while allowing lots of interesting levels. I do think some of the levels were a bit too easy though, and animations could help make it more clear why you lost a level.
Simple game with lots of potential ways to expand it. I'm also happy that there were multiple levels to test. I have noticed, however, that the size of the player interacting with the map seems to be a bit off: a lot of levels seem to indicate that a specific grow is necessary, but the player can pass over gaps that seem to be perfectly sized to fall without falling. I don't know whether it is intentional or not.
Simple game with lots of potential ways to expand it. I'm also happy that there were multiple levels to test. I have noticed, however, that the size of the player interacting with the map seems to be a bit off: a lot of levels seem to indicate that a specific grow is necessary, but the player can pass over gaps that seem to be perfectly sized to fall without falling. I don't know whether it is intentional or not.
Fantastic puzzle game! The resizing mechanic is clever, all 5 levels are fun to solve, and everything works smoothly. Would love to see more levels and improved visuals in a future update!
The puzzles were a bit easy with the character's size only allowed to increase; it just suggests a strategy of "stay as small as possible while clearing gaps" that makes more reasoning unnecessary. The lighting was a bit dim. However, it was a clever idea and very solid execution, and I enjoyed playing.
The several levels made were unique, it has a fun premise, and the challenge to know which ones to pick up and which ones to avoid is great! To improve the game, I think better graphic fidelity or clarity to better gauge what gaps you can clear would be a nice addition.
All this game really needs is some decent art and you have a game that you can make a large amount of puzzles with. If more puzzles were to be made, I would consider adding powerups that reduce Width-Mo's size, make him a cube with the same mass, or just in general messing around with the size more.
Great game! I liked the unique isometric perspective, and the puzzles were thoughtful. Some of the puzzles felt like there were a couple ways to solve them, which is good or bad depending on how you look at it. Very creative use of scale and overall very well made!
I was surprised by how fun this game was! The puzzles were achievable and entertaining to figure out, and everything in the game worked super smoothly. The only constructive comments I have is that I would add a way to access the menu/instructions once already in the game, because I hit start without reading the instructions first and didn't know what to do, and had to reload the page to access the instructions again.
Comments
This game was very fun, and I enjoyed it even when I messed up as the mechanic of changing the characters size is simple while allowing lots of interesting levels. I do think some of the levels were a bit too easy though, and animations could help make it more clear why you lost a level.
Simple game with lots of potential ways to expand it. I'm also happy that there were multiple levels to test. I have noticed, however, that the size of the player interacting with the map seems to be a bit off: a lot of levels seem to indicate that a specific grow is necessary, but the player can pass over gaps that seem to be perfectly sized to fall without falling. I don't know whether it is intentional or not.
Simple game with lots of potential ways to expand it. I'm also happy that there were multiple levels to test. I have noticed, however, that the size of the player interacting with the map seems to be a bit off: a lot of levels seem to indicate that a specific grow is necessary, but the player can pass over gaps that seem to be perfectly sized to fall without falling. I don't know whether it is intentional or not.
Fantastic puzzle game! The resizing mechanic is clever, all 5 levels are fun to solve, and everything works smoothly. Would love to see more levels and improved visuals in a future update!
The puzzles were a bit easy with the character's size only allowed to increase; it just suggests a strategy of "stay as small as possible while clearing gaps" that makes more reasoning unnecessary. The lighting was a bit dim. However, it was a clever idea and very solid execution, and I enjoyed playing.
The several levels made were unique, it has a fun premise, and the challenge to know which ones to pick up and which ones to avoid is great! To improve the game, I think better graphic fidelity or clarity to better gauge what gaps you can clear would be a nice addition.
I appreciate the challenge element where you have to avoid certain power ups to succeed!
All this game really needs is some decent art and you have a game that you can make a large amount of puzzles with. If more puzzles were to be made, I would consider adding powerups that reduce Width-Mo's size, make him a cube with the same mass, or just in general messing around with the size more.
Great game! I liked the unique isometric perspective, and the puzzles were thoughtful. Some of the puzzles felt like there were a couple ways to solve them, which is good or bad depending on how you look at it. Very creative use of scale and overall very well made!
I was surprised by how fun this game was! The puzzles were achievable and entertaining to figure out, and everything in the game worked super smoothly. The only constructive comments I have is that I would add a way to access the menu/instructions once already in the game, because I hit start without reading the instructions first and didn't know what to do, and had to reload the page to access the instructions again.