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(+1)

(っ´ཀ`)っ ⭒₊ ⊹🌕₊ ⊹⭒

MOONCAKES! Oh man.. I wanna eat some now.

Very interesting puzzle! I like the mooncake designs and the music. So cozy and chill.

Imma be honest, though. Because there was no penalty for moving around a lot, I relied on luck than logic for the hard puzzles

(„• ֊ •„)

I think if you do add a limit to the movements, it would make players pay attention more to the conditions. Or have rewards for less movements! 

It's a lovely, cozy relaxing game! Amazing job!

ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧

(+1)

I did not think about having a limited move counter, seems like an interesting idea. But I felt that the goal of this game is to just try to fulfil the criteria on the right HUD rather than having to also complete the criteria within a set move. Because the criteria by itself has a lot of experimenting, so it may not be fun to limit the number of moves. However, I think adding move counter as a score could still be a fun idea, so you can always go back to the same level and try to beat the previous move counter.