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A jam submission

Hallowed ArrivalView game page

Something is calling the dead to your Stronghold. Cut the signals before they all arrive at once.
Submitted by JerichoBlack, Thunder Din Interactive, Losteagle1, Ekipir — 11 minutes, 20 seconds before the deadline
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Hallowed Arrival's itch.io page

Results

CriteriaRankScore*Raw Score
Controls#273.6943.694
Accessibility#303.2783.278
Fun#373.5283.528
Audio#593.2783.278
Overall#593.2783.278
Originality#693.3333.333
Graphics#743.2223.222
Theme#1132.6112.611

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7.2.stable

Theme Interpretation
There are "threads" that signal the enemies to spawn and you need to cut them at the right time when still paying attention to the battle and your towers.

Wildcards Used

Middle Wildcard

The second wildcard (description pending)

Right Wildcard

The third wildcard (description pending)

Discord Username(s)
jerichoblack

GWJ Participation Level
This is our first one yet

Team Size
4

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Nicely balanced TD game. My mistake was in thinking ice towers were suitable defense, they mostly slow the inevitable. I didn’t really master the cutting the threads thing, when I tried, I did worse.

Made it to the final boss.

I liked the graphics, VA, tuning, and genre.

Developer

Thanks a lot for the playthrough! It is very busy and the frost tower choice is something I’m sure many have experienced. I grew up playing Warcraft 3 TDs and frosts always slowed and didn’t do a lot of damage so I am always bias to continue on with it haha

I was surprised how many have liked the voices done by me. It was done pretty quickly so it is a nice win. Hope you’re well!

Submitted(+1)

Managed to beat it on the third try. Somehow almost didn't notice any differences when interacting or not interacting with these threads.

Developer(+1)

You are better than most! I would admit the threads give the appearance of control more than absolute control. But I do think they can impact getting hit or not. Or if a Cultist buffs other units. How you spread the waves out. It is possible that most of the waves might be easier if you just wait like you’re saying because I didn’t have enough time to test it out to be honest haha.

If that is ever the case I would make thread waves even larger so you can’t tank them at the end. Really appreciate your feedback. And it took me more than 3 times to beat it when I showed my son it haha

Hope you enjoyed it as well

Submitted(+1)

very interesting and unique use of the theme! as others said, the difficulty needs to be adjusted, but even with an unbalanced last wave, it's still a solid entry! good work!

Developer

Will be updated with a balanced difficulty soon as the voting is over :-)

Thanks a lot for playing, glad you enjoyed.

Submitted(+1)

I liked the uniqueness of the game loop. I don’t play a lot of tower defense games but this one with the threads system is definitely unique (great job nailing the two wildcards too) :)

Developer(+1)

Some people thought it was weak. I don’t think we were on the nose as some of the other entries but I think we definitely had a cool game built in 9 days and did something maybe never done before. I’ve never made a tower defense, I’ve enjoyed them throughout my life. Definitely isn’t a smart choice for a 9 day jam. I had a lot of time was the only reason we could finish it haha

Thanks so much for plating and your kind words.

Submitted(+1)

Nice game! It's been a while since I last played a tower defense, and I had fun with this one! If this is your first game jam submission, it's a really solid start!

I didn't quite get how the game fits the theme, though. It felt a little forced, but that's okay! I've had games where my interpretation of the theme wasn't that clear either, haha. Just thought I'd mention it as something to keep in mind for future jams.

There's definitely a lot of potential here. Keep it up!

Developer

I agree it wasn’t the best at meeting the themes as some. It is my first Jam but I’ve been building prototypes in all of the major game engines for 3+ years so I have experience haha. I’m going to do less next jam. Thanks a lot for the feedback. Hope you’re well!

Submitted(+1)

The game was pretty challenging, and I couldn't beat the final wave, but I had a lot of fun!

I also really liked the voice lines at the start of each wave.

Developer

The game is too hard so it isn’t you. A balanced build will be posted after the playtesting is done for the jam.

I’m glad people liked my voice overs more than Kenny’s. Haha

Thanks for playing I appreicate it!

Viewing comments 26 to 21 of 26 · Next page · Last page