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scumpii

103
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1
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A member registered Mar 21, 2020 · View creator page →

Creator of

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thank you for playing!

thank you for playing! we'll definitely do post jam balance tweak

thank you for the feedback! unfortunately, we ran out of time to polish the combat and add vfx for each skills

I can't imagine the suffering you're going through every day, so I'll keep my mouth shut about this.


Thank you for playing!

i put them there cause its fun :p

yea true, now that you mentioned that, it doesnt make sense

This entry is impressive! I made a deckbuilder for the last GWJ with a team of 5 and it was a nightmare, so the fact that you did this solo blows my mind. Super unique mechanics and really well-polished! Great work!

thank you for playing! and I appreciate you keeping that to yourself😁

thank you! that was the original plan, but my artist is pretty busy, so we scrapped the idea.

exactly! thats the main purpose of this game

Thanks, glad you enjoyed it!
actually we have 15 cases, but 3 of them are kinda weak, so i dropped them.

Thank you, glad you enjoyed it!

that's great feedback, i didn't fully considered that

love the art, but the UI is a bit confusing. when the button lights up, it's actually locked

LOVE THIS GAME! The random challenges are so fun! It would be nice to be able to buy the upgrades with the keyboard so I don't have to use my mouse at all. 

Finally I found an incremental game! It's super polished, I'm a sucker for incremental mining games, so this is an easy 5 stars for me. A few missing features are expected since it was made in just one week.

I love the concept, but the game is a bit too fast paced for me. The only time I actually have a chance to upgrade my tower is when the ball gets stuck😭

I need more! I didn't even realize there was a speed up button until I accidentally clicked it lol

thank you for playing! glad you enjoyed it!

thanks!
i mean lets be real, hotdog is basically a sandwich

ohh nice! thank you for playing!

you'd better keep quiet unless you want to be called to court👨‍⚖️

thank you! glad you enjoy it!

thank you for playing!

thank you for playing! we were actually planning to add silly animations for each sentences, but thats too much work for 12 cases😂

thank you for playing!

interesting, thank you for the detailed breakdown!

Very charming game! I'd definitely revisit it if you ever plan to add progression mechanics

Very fun and challenging game! But I'm curious: why does different refresh rate disable the trigger on Level 5? It doesn't seem like a bug that would be related to the refresh rate

thanks!

well, you can take it to court my friend👨🏻‍⚖️

thanks! im trying to keep the language very serious haha

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Cute short game! It was a bit confusing to figure out what to do at first, maybe because I didn't read the itch description on my first run. Adding the description to the in-game introduction would be really helpful!

thanks! glad you enjoy it!

The charging mechanics get annoying when you have a lot of towers. Also, speeding up the game shouldn't speed up the bonus reduction timer. It feels awkward to keep changing speeds between planning defense and spawning enemies. If you want to keep it this way, consider adding keybinds (1, 2, 3) for game speed.

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Hi everyone!
I’m a software engineer looking to join a structured team for the jam. I work primarily in Godot, have plenty of game jam experience under my belt, and especially love working on UI-driven/UI-heavy games. You can check out my previous work on my itch.io page.

DM me on Discord if you're interested! (scumpi1)

this is definitely one of the best art in this jam!

Hey! I'm a programmer looking for a team. Feel free to check out my previous work on my itch.io page. Let me know if you'd be interested in teaming up!

this one is solid 5/5!

very creative use of the theme and very original gameplay!

Thank you for playing the game! balancing is one of our top priority rn lol

Thank you for the feedback! we'll keep that in mind

Thank you for playing! Stay tuned for our full release so you can play more :) The tutorial is still a bit unfinished, so I'm not surprised you ran into bugs, but it'll definitely get more love for the full release!

Yeah, that was a last minute bug fix I couldn't get to, but it'll definitely be fixed for the full release!