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Very fun and challenging game! But I'm curious: why does different refresh rate disable the trigger on Level 5? It doesn't seem like a bug that would be related to the refresh rate

I have an an object that takes and holds a charge, but there's a delay built in so I can time things out. So, when the player hops in the charge port at the end of the hall, it charges one of those delayed charges, which is set to charge in 0.7 seconds.. except that the lerp function that counts up to 0.7 was not frame rate dependent (didn't use delta). I set the charge port to discharge really really fast, so, when the framerate is higher than 60, the delay is charged for some number less than 0.7, and so doesn't reach charged state (at which point is was configured to stay on). If the frame rate is 60, it gets charged long enough to go to on state and stay on.

interesting, thank you for the detailed breakdown!