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(+1)

Great score!! Good work :) 

And thank you for the feedback

The hit feedback, do you mean when your player blob is damaged or when you are damaging the enemies?

I meant the hit feedback when the player blob takes damage could be more pronounced. I think that would make it easier to dodge hits when there's a lot going on.

I hope the feedback helps! :)

(+1)

Okay perfect I will consider how to do it. You're right on that one