Great score!! Good work :)
And thank you for the feedback
The hit feedback, do you mean when your player blob is damaged or when you are damaging the enemies?
I meant the hit feedback when the player blob takes damage could be more pronounced. I think that would make it easier to dodge hits when there's a lot going on.
I hope the feedback helps! :)
Okay perfect I will consider how to do it. You're right on that one