I liked it! Everything surrounding the revolver, the sounds, the effects, and especially the pngs were really well-implemented and felt nice to use. The creaking sounds for the scarecrows were also a really nice touch! I feel like some sort of way to keep track of how many things you've found and how many are left would give the game some nice tension. I didn't know there was a goal besides reaching salvation before finishing the game once and seeing the collectable count, so an indicator that you can try to find all of the hidden items would've made the collecting aspect clear in the first run. Shooting the scarecrows was really fun, though! You've made me want to make an fps now.
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Hahaha I'm glad you liked it. I felt that leaving it until the end would make the first run more mysterious and carefree, and the Score at the end just made replayability a thing while giving you something else to do (like a secondary quest). I will keep what you said in mind for a post-jam version though!