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Happy :>

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A member registered Aug 09, 2025 · View creator page →

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I liked it! Everything surrounding the revolver, the sounds, the effects, and especially the pngs were really well-implemented and felt nice to use. The creaking sounds for the scarecrows were also a really nice touch! I feel like some sort of way to keep track of how many things you've found and how many are left would give the game some nice tension. I didn't know there was a goal besides reaching salvation before finishing the game once and seeing the collectable count, so an indicator that you can try to find all of the hidden items would've made the collecting aspect clear in the first run. Shooting the scarecrows was really fun, though! You've made me want to make an fps now.

Very, very fun game. The art is great, the music is great (I heard some brazilian sounding stuff but it works super well in a halloween game???), but the gameplay was fantastic. The juice and polish made it feel even better. I feel like a lot of time was spent fine-tuning things to make the game feel as smooth as it is with stuff like the pumpkin bounce upgrade making things easier to hit, the skeleton sorcerer alert on the side of the screen, and the item costs. I found myself really enjoying it!

Thank you! I'm really glad with how the music and sfx came out, especially the sounds for the guests (the wonderful vocal part of which provided by my friend Walnut53: I can't take all the credit!). I'll definitely try to get a couple of people together to play your game. The hotels must be compared!!!

Absolutely gorgeous orchestration and composition, really pulled on my emotions. The climax of A Prayer Beyond Moonlight gave me that potent emotional film score running with tears in your eyes kind of feeling. Some things feel like they could be mixed better here and there, but the composition and the emotions and grandeur of it feels really really awesome.

VIBES. And not just vibes but all the songs fit together cohesively so well! I can one hundred percent see this in a video game. The mixing is great, the composition is great, super fun to listen to!

Reeeaaally nice summer night vibes. I can get a pretty good sense of the visuals and story the game would tell from it. I feel like the violin is a little on the quiet side when it’s carrying the melody and being the focal point, though. But the composition feels very solid to my ears and the songs don't get repetitive to listen to at all, so I can see it looping really well in a game. The two songs are also nicely distinct while still being cohesive. Very fun to listen to and get immersed in!

Love the synths you picked out for this! At times though I feel like there’s a lot happening for long periods of time that doesn’t give me the calm feeling I thought of when I initially thought of night. BUT then again the context of the game might call for something less calm, and then I could absolutely see it working.

Dawn is definitely my favourite, I think in part because it feels very right to have a lot happening as the sun comes up. I especially love when the main motif comes in later, it gives me the feeling of reminiscing on a very eventful night, a feeling of bittersweetness. It also has a dark edge to it at times with some dissonance which hooks my curiosity for what it could represent in the game.