There could be some aiming indicator/crosshair :) Is there any ability to collect some bullets on the go, somewhere in the woods? I just run for like 4-5 times through the woods (sprinted all the way to hiker and bounced here and there with him later) and think I might have seen some, but no clue how to pick them (unless I misunderstood something and those were not bullets :D ). I also was not sure what to do with the hiker (where to run) after finding him, I tried going back to the place the game started, but maybe I just lose orientation too easily :P Otherwise fun concept, nice graphics (biased opinion, as I like this kind of lowpoly style) and audio. To make things harder some kinds of stamina when running could make it more challenging, right now when running and changing direction I could avoid multiple enemies running at me for quite a long time... Also, I tried shooting the hiker, it could be also harder if we could accidentally kill him (unless we can but I shot him too little times) to lose, or enemies could also hurt him :D (just random ideas, I liked the game otherwise)
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Thanks for playing and sharing. Enemies definitely will hurt the hiker. It’s the biggest cause of failure, probably (I play test quarter size maps). That’s the motivation to not run away, which you absolutely should from those creeps!
I am able to return to where I started to complete the mission, with the hiker, maybe you left him climbing a tree!?
There is limited ammo to collect in the level, seeing it is hard and only about half a dozen on that big map. Your ammo increases and there is a reload sound on contact. It’s a nice bonus to earn xp from before admitting defeat and that you can’t find the campfire. Maybe use a torch if you are unsure what to look for…
Bullet effects are my priority, seeing where the shot hit. I was fixing on making mobs one hit for a while, so it took a back seat; along with a lot of opportunities to juice the FX.
VFX are easier than a base kit gun to point, and a cross hair. The latter I’ll make as an upgrade, and maybe make more levels with better mobs.