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(1 edit) (+1)

Hi Quertie,

Thank you for giving the game a try!! I really appreciate your kind words. Like I said in one of the comments below, the turn-based mechanic is, if I be honest, extremely unbalanced right now. I probably will make some adjustments to that in the future (not some time soon, 'cuz I am having another project on my plate). But yeah, I did aware of this when the game was still in-dev, so I tried to make those options seemed appealing as much as possible, like cutting the candy cost or making the description "eye-catching", but it seems like my plan does not work as I expected. However, to jam is to learn and I have gotten loads of invaluable feedback from you and other fellow jammers here to plan for some of the improvements for the game.

Sorry for being to wordy here, anw again, thanks for playing the game!!!

P/: This, infact, is not my first game, but instead my first GameMaker game. I have had a little of coding fundamentals under my belt so I could get familiar with the IDE or coding environment pretty quickly. However, other GameMaker tools like Sprite Drawing, Music, and especially the turn-based genre itself was a real challenge for me because I have never worked on any of those things, so yeah those tutorials really helped me a lot along the way.