Beat everything except last stand 2. My thoughts so far.
Game is basically fast paced pvz. Some levels are very RNG and inconsistent collision can screw you over but very fun.
Pros:
- Fun and fast paced, Bloons being swarmier but weaker and with immunities forces active early game and remaining attentive in late game respectively.
- Peashooter is MVP DPS. Highest single target DPS makes him strong even at night.
- Puff shroom nerfs is very nicely done even if it can be rough combined with mentioned RNG problems
- Wall nut is MVP due to swarms needing delaying. Had their price nerfed but with sunflowers being 25 sun producers every but of delaying is needed.
- Game never feels like it's just gonna win itself.
- Explosion damage no longer get out jail free since they have set damages. Gives each explosion personality.
- Planting sunflowers in front basically required in some stages but you will still need to try hard protecting them since sun economy balancing act is hard. Sometimes opposite is true where sun in ack is better but I don't remember what levels those are anymore.
- Weird fume shroom buff. Deals 3 damage now but shoots slower and less range. Makes it's excellent burst splash damage.
- Funni pineapple reference. Tho it genuinely is op, basically less cheap bigger 1x3 squash.
Cons
- Absolute RNG fest in certain stages. Can be accounted for by stuff like not planting defenses immediately but it can be a ridiculous balancing act between balancing cooldowns, sun economy, and explosions. If the Bloons decide to fuck you over they will fuck you over. Restarts required sometimes due to said RNGfest. The literal RNG bloon is make is funny but can be infuriating when you're done with bs.
- Potato mine nerf and bugged. Differing Bloons speed means staller combo of grouping up Bloons to potato mine highly inconsistent and fast Bloons makes it so that you can't reaction place it to kill fast bloons. Even when you do preemptive place it or reaction place it against a slow bloon chances are the bloon will just walk through the mine as it rises, the amount of time a bloon died to mine yet activated the chipper is yea... Potato In last stand it instantly rises even when not in build up mode which is the bug. At least potato mine is very useful for ambushing Bloons stuck on mind to blow em up and is semi useful as
- Inconsistent plant vs bloon placing rules. Can be funny as hell when you push the bloon backwards by placing plants on em just right but more likely you push the bloon forward and kill yo self which makes it very annoying. Sometimes the Bloons instead RISES if you place a short plant perfectly. This makes the Bloons act really weird, sometimes they attack the short plants sometimes they go over.
- Restarts essentially required due to no prep time indicator. So you may over or under plant sunflowers during set prep time.
- Puffshroom is short plant yet vuln to shooter wth man(mostly a joke). Also nerfed their DPS to be weaker than peashooter but it's fair due tow raker Bloons health and then countering multilane swarming
- Level complaints. Last stand 2 is infuriating how the hell do you beat that shit. Other levels I only really won due to RNG. Only really won vs mode due to ai being dumb and getting mogged by lead bloon. Bloon cooldowns on that are also screwy and never really let's you feel like the Bloons swarmyness which is kinda sad.
- Graves not being almanac is annoying and I cancel never tell if explosions damage them, pea grave seem to get damaged by them but normals dont or take reduced damage. Pea graves are also great obstacle but I feel they were intended to be used strategically to also hit Bloons but it never seems viable due to how they work. Semi almanac related, newspaper enrage seems to deal extra damage yet no listed.
- Coffee bean is straight dogshit. It takes too long too do it's thing, you're never using it on sun shrooms cause what idiot brings would pay 75 sun for a sunflower at night and it useless as an instant sice it takes too long to actually happen for a time 2 attacks speed buff that lasts six seconds. IG the sunflower gain 25 sun is neat but I kinda forgot it did that. Could have been very useful
- Moabs straight bouncing off plants is funny but makes them so much less formidable feeling. Maybe make them slower but deal more damage?? Also ceramics having 20 how is weird af, they also seems to be act as shields from explosives sometimes?? Not sure if I remember correctly
All I could think of rn
