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Beat everything except last stand 2. My thoughts so far. 

Game is basically fast paced pvz. Some levels are very RNG and inconsistent collision can screw you over but very fun.

Pros:

  1. Fun and fast paced, Bloons being swarmier but weaker and with immunities forces active early game and remaining attentive in late game respectively.
  2. Peashooter is MVP DPS. Highest single target DPS makes him strong even at night.
  3. Puff shroom nerfs is very nicely done even if it can be rough combined with mentioned RNG problems
  4. Wall nut is MVP due to swarms needing delaying. Had their price nerfed but with sunflowers being 25 sun producers every but of delaying is needed.
  5. Game never feels like it's just gonna win itself.
  6. Explosion damage no longer get out jail free since they have set damages. Gives each explosion personality.
  7. Planting sunflowers in front basically required in some stages but you will still need to try hard protecting them since sun economy balancing act is hard. Sometimes opposite is true where sun in ack is better but I don't remember what levels those are anymore.
  8. Weird fume shroom buff. Deals 3 damage now but shoots slower and less range. Makes it's excellent burst splash damage.
  9. Funni pineapple reference. Tho it genuinely is op, basically less cheap bigger 1x3 squash.

Cons

  1. Absolute RNG fest in certain stages. Can be accounted for by stuff like not planting defenses immediately but it can be a ridiculous balancing act between balancing cooldowns, sun economy, and explosions. If the Bloons decide to fuck you over they will fuck you over. Restarts required sometimes due to said RNGfest. The literal RNG bloon is make is funny but can be infuriating when you're done with bs.
  2. Potato mine nerf and bugged. Differing Bloons speed means staller combo of grouping up Bloons to potato mine highly inconsistent and fast Bloons makes it so that you can't reaction place it to kill fast bloons. Even when you do preemptive place it or reaction place it against a slow bloon chances are the bloon will just walk through the mine as it rises, the amount of time a bloon died to mine yet activated the chipper is yea... Potato In last stand it instantly rises even when not in build up mode which is the bug. At least potato mine is very useful for ambushing Bloons stuck on mind to blow em up and is semi useful as 
  3. Inconsistent plant vs bloon placing rules. Can be funny as hell when you push the bloon backwards by placing plants on em just right but more likely you push the bloon forward and kill yo self which makes it very annoying. Sometimes the Bloons instead RISES if you place a short plant perfectly. This makes the Bloons act really weird, sometimes they attack the short plants sometimes they go over.
  4. Restarts essentially required due to no prep time indicator. So you may over or under plant sunflowers during set prep time.
  5.  Puffshroom is short plant yet vuln to shooter wth man(mostly a joke). Also nerfed their DPS to be weaker than peashooter but it's fair due tow raker Bloons health and then countering multilane swarming
  6. Level complaints. Last stand 2 is infuriating how the hell do you beat that shit. Other levels I only really won due to RNG. Only really won vs mode due to ai being dumb and getting mogged by lead bloon. Bloon cooldowns on that are also screwy and never really let's you feel like the Bloons swarmyness which is kinda sad.
  7. Graves not being almanac is annoying and I cancel never tell if explosions damage them, pea grave seem to get damaged by them but normals dont or take reduced damage. Pea graves are also great obstacle but I feel they were intended to be used strategically to also hit Bloons but it never seems viable due to how they work. Semi almanac related, newspaper enrage seems to deal extra damage yet no listed.
  8. Coffee bean is straight dogshit. It takes too long too do it's thing, you're never using it on sun shrooms cause what idiot brings would pay 75 sun for a sunflower at night and it useless as an instant sice it takes too long to actually happen for a time 2 attacks speed buff that lasts six seconds. IG the sunflower gain 25 sun is neat but I kinda forgot it did that. Could have been very useful
  9. Moabs straight bouncing off plants is funny but makes them so much less formidable feeling. Maybe make them slower but deal more damage?? Also ceramics having 20 how is weird af, they also seems to be act as shields from explosives sometimes?? Not sure if I remember correctly

All I could think of rn

Thank you for playing through the game and making this review🔥. I really appreciate that you like some aspects about the game, especially controversial ones like making puff-shroom more expensive. Fume shroom technically has more DPS than peashooter but since he shoots slowly, it's kinda hard to tell. and pineapple bomb is basically a low damage mini jalapeno with a horizontal explosion radius of 5x1. I see that there are things you didn't like here and I'll respond to each of the problems that you had.

1. yeah the RNG is somewhat heavy in this game, since the bloons could spawn in any lane which includes your vulnerable ones, but this was intentional since I designed the game to be difficult. but there will be quality of life improvements like a difficulty selection and a slow-down button in the next update, this will make the levels easier for casual players while offering a bigger challenge for experienced players.

2. potato mine is a little harder to use in this game due to the fast bloons, the best way to use them is to place them behind a wall-nut while having an attacker weaken or pop the faster bloons that could run into your potato mine and protect the slower bloons behind them. Potato mine in last stand isn't bugged, I made it take only 1 second to arm in these levels so you don't have to wait for them and also they could come in a pinch in the middle of the level.

3. this was a bug that was established a while ago, early in the game's development, I didn't know how to make the bloons stop in place to eat the plants, so I gave them real physics which makes them physically stop when eating a plant, this means that they are technically constantly moving even when eating a plant, changing this now would take way too long so my plan was to make the bloon hitboxes thinner so they don't clip above of below a plant, and while this still evidently has its issues, it's the best solution that I could find here. But I will look into the issues of the short plants since I think I can fix that easily.

4. I should probably add a timer on the corner telling you when the bloons appear.

5. Projectiles normally can't hit puff-shrooms, except for the peas from the pea grave, they are low enough for them to hit your puff-shroom, but the projectiles from gatling pea bloons can't hit your puff-shrooms.

6. Here's how I beat Last stand 2, start by placing 2 columns of peashooters, 1 columns of puff-shrooms and 1 column of wall-nuts, this will leave you with 250 sun which is enough for 2 cherry bombs, you don't need to do anything for the first 2 flags but when the third flag comes, look for the densest clump of bloons and place a cherry bomb there, this should lower the weight on the wall-nuts and keep them alive, and when the 4th flag comes, you do the same thing which is placing another cherry bomb in the densest clump of bloons. you might lose a wall-nut before the final flag but that's ok, what matters is keeping all your bloon chippers before the flag, and when the final flag comes, the bloon chippers will take care of the MOABS and you should be able to win the level. and for duel mode, some bloon cooldown are long because they are quite strong, lead bloons and newspaper bloons are good examples of this. also red bloons have a 5 second cooldown which is the fastest cooldown in the game but I might tweak some other cooldowns like the blue bloons.

7. I plan to add a miscellaneous almanac which features stuff like graves, helium tank, and other objects that don't fit in the plant or bloon category. And yes, grave stones do take reduced damage from explosives (half to be exact) so cherry bombs do 25 damage to them and pineapple bomb does 10 to them. And Pea graves aren't meant to damage bloons, the only helpful graves are the sun graves.

8. I plan to shorten coffee bean's animation so it does its thing right after the sound effect plays. Also coffee bean is reworked to give boosts to plants instead of only waking up mushrooms, this ends up making him very good with sunflower since you spend 50 sun and make 75 sun back, that's a 25 sun profit.

9. This is how I wanted to design MOAB class bloons, it makes them feel more gimmicky compared to the normal bloons, and if I made them eat plants normally instead of ramming into them, it would be a little boring and make MOABs not feel special. And yeah I buffed ceramic's health from 10 from BTD6 to 20 here because 10 HP is way too low, they would just feel like slightly faster conehead bloons if they only had 10 HP.

I hope I managed to address all your issues properly and I am looking forward to more of your feedback.

I knew about the coffee bean stuff but forgor it was op with sunflowers, the ridiculous length of the animation was just ugg so ye. Also rip fumeshroom, they'll never be the correct answer for last stand. Pea graves not meaning to damage to Bloons when they do is funny, tho I kinda expected them to synergize with fume and with the placement of moabs like doing super techy stuff where you place fume shroom in such a way that grave breaks when the Moab comes out.

Also in my run puffshroom was killed by Gatling peas so I retrted and never tried again with that strat

so I just tested the puff-shrooms against the gatling pea bloons and they got hit by them, what's weird is that the peashooter bloon can't hit puff-shroom but gatling pea can, I'll definitely fix that in the next update. Also I don't recommend using mushrooms in bloonbotany 2 since puff-shroom and sun shroom are useless there and fume shroom is hard to use