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(+1)

Uncaught RangeError: Invalid array length

at Object.genObject (index.js:1:81031)

at _emscripten_glGenBuffers (index.js:1:106972)

at 096bca0a:0x1fc3c42

at 096bca0a:0xb604d9

at 096bca0a:0x1a9fbd1

at 096bca0a:0xf6422e

at 096bca0a:0xf640e5

at 096bca0a:0x5d4d32

at 096bca0a:0x1f1e3a9

at 096bca0a:0x16e6c7

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Thank you for the error log - it was exactly what we needed! The battlefield created new graphics buffers every frame, and in the browser they piled up until the game crashed. That's fixed in the new build: buffer use while playing is now flat. Sorry for the crash, and thanks for the report!