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otarU1921

32
Posts
6
Following
A member registered Dec 07, 2024

Recent community posts

Feedback: The abilities costing pheromone to cast are ridiculous bad design.

memory access out of bounds

Takes way too long to reach the bosses after resets.

Uncaught RangeError: Invalid array length

at Object.genObject (index.js:1:81031)

at _emscripten_glGenBuffers (index.js:1:106972)

at 096bca0a:0x1fc3c42

at 096bca0a:0xb604d9

at 096bca0a:0x1a9fbd1

at 096bca0a:0xf6422e

at 096bca0a:0xf640e5

at 096bca0a:0x5d4d32

at 096bca0a:0x1f1e3a9

at 096bca0a:0x16e6c7

wth is up with the sound it is horrible.

Interesting concept

This decision does not make sense.

For a game that says that it is a idle game, showing a screen pausing the game everytime a new enemy is defeated is ridiculous.

Does it freeze your resource gathering development when you change maps or do they give you a baseline as a starting point for the next map?

I ask you because I am wondering if I change the map too early, will I get slower than if I developed more before changing? Because this is the impression that it gives.

(1 edit)

I don't like how you can do irreversible things like turning a system into a relay node or entering the galactic map and not being able to go back to what the previous mode.

The auto thing does not seem to work properly, way too much time spent idleing

Aborted(Stack overflow! Stack cookie has been overwritten at 0x0055fd60, expected hex dwords 0x89BACDFE and 0x2135467, but received 0x3d154fe3 0x3d08f274)

Kiara??

The game is way too laggy, and it affects the autobuy thing, It lags behind and stops buying.

Last level is impossible

the shaking effect is making me think my monitor is shaking and it anonys me.

The talent tree that you can access by clicking the green drop does not have tooltips I think

The fact that workers stop when a rock drops and then the barrier makes them stop for like 10-15 seconds hurts the game flow.

I played this but there is a design problem in it.

Upgrades become more expensive the more buildings of the same type you have. This does not make sense at all.
The cost for upgrades increases way more than the cost of buildings as well.

This game is great, I love each spec you can do to specialize.

I can't demolish a building because the tooltip gets too big.

I can't seem to use the Crew Splitter with the Outreach Hub. It always results in 0 Workforce.

Crew Splitter seems to be bugged? I

The progression is really bad, since you can't control the hp that the rocks have and they keep increasing if you mix passive and active mining you end up wasting money that takes longer to get after some time.

It's kinda hard to get the quests you need to complete the quests tab when they are lower level than the ones you are able to get and also you don't know if on lower tiers there are quests you have not yet discovered.

Scavenger spam



I think bomb should still kill yourself since it is used on some paths.

I found another bug I think

  • Jiangshi can kill you on contact in Explorer Mode
  • You can't go back after selecting new game, on the difficulty selection screen.

Found the exit on 61, very clever.

I only found two on Stage 00, I was able to find the secret exit with your tip, but it's very obscure, I tried crouching on that area instead lol thinking it could be a reference to Castlevania 2.

I made to 58 from 52 and it's still white.

I did not find the exit on 61, but will keep trying.

(1 edit)

I think I found some bugs on Explorer Mode:

  • You can kill yourself using the bomb
  • Snake projectile can kill you
  • Spike traps can kill you
(1 edit)

Hello, I am playing on the last version, I was able to get up to 101% completion, with all secrets and skins found.

The problem is that the map is saying that Stages 00, 61 and 52 are incomplete. I do think that Stage 61 might have a secret exit because it leads to nothing, but the other two I am not so sure, I tried using sneak after killing the snake on 52 but it didn't change anything.

I can't seem to find a way to find the missing doors or entrances.

I was wondering if this is a bug or if those areas require entering from another area, but since those three places are the only white places, I don't think they can connect with each other based on the position on the map.

The game is great, thanks for making it, loved the references, I hope someone makes a guide one day since it's very hard to find information on how to beat or find secrets.