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A jam submission

The Hollow MenView game page

An atmospheric puzzle platformer
Submitted by The E21, Tricketcat, fable. — 3 minutes, 39 seconds before the deadline
Rated by 13 people so far
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The Hollow Men's itch.io page

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What game engine did you make this project in?

Godot

Did you use generative AI for any part of this game?

No

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Comments

Submitted

I'm sure this will be in top games because of artstyle and gameplay. Just wanna mention that I really liked the incremental difficultly.

Submitted

A very nice game. The platforming parts were a bit challenging because of the unique movement and jumping mechanics, which made it hard to judge the right distance at first. I was really surprised by the voice acting in this game. The music is also very pleasant, but for my taste, it ends too quickly.
Overall, very nice and cute game<3

Submitted (1 edit)

Absolutely beautiful game, therapeutic even. Very artsy. Platforming was legitimately challenging sometimes! I enjoyed it!  I liked the prickly pear cactus song

Submitted

The drawings were gorgeous, but the music got annoying really fast. I couldn't focus on what was being said most of the time because I was trying to not die by jumping too early or too late. Also, I didn't understand what the message was if there was one.  

Submitted

Absolutely GORGEOUS art, and vibes were immaculate, and the ending was beautifully done. 

Submitted

The aesthetic of this is really beautiful, I love the textures! I had a slightly tough time with the jump mechanic, but I really liked the puzzles. Very cool game! Had to rate a fellow scarecrow game :) 

Submitted

I think being a platformer clashed with the experience. I didn't pay attention to the poem because I was focused on getting the jumps right. I think it would have been better to chose one style over trying to blend both. Also, for those of us who don't play a lot of platformers/metroidvanias, holding down the jump button to go higher is not something we figure out by default.

Developer(+1)

Thank you for the feedback, I didn't think about the need to teach the variable jump height with the level design. I guess it is important to teach especially when Ellie's jump is much more floaty than most platformer jumps

Really nice work on the atmospheric art style, I liked how it played around with the camera zoom

Submitted

This is so… idk… deppresive i think

Submitted

Liked the art style and the song, but is true that it ended looping to much. I felt the game a bit slow. Also the first jump is too hard for my opinion, it literraly seemed impossible at first. But for the rest, there are interesting concepts.