I also got stuck at the "ban this thing", unsure if it's just the end of the game or my code integrity got too low. I do like it, though!
Another apehardware banger
Fuck genAI
(edit: scrolled for 2 seconds and found the solution to the banning thing, but I already closed the game. I might be stupid)
Play game
LibreBabel's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #8 | 4.214 | 4.214 |
| Aesthetics | #14 | 4.214 | 4.214 |
| Story | #43 | 3.071 | 3.071 |
| Horror | #77 | 2.571 | 2.571 |
| Enjoyment (Best Game) | #77 | 3.071 | 3.071 |
| Sound Design | #109 | 2.571 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Did you use generative AI for any part of this game?
Comments
Very good. The visuals, as always, are very unique, and I found the game's concept very creative. I just got stuck on the "ban this thing" part, no button appeared for me to press, or maybe I'm just dumb
Took a second to figure out (though i'm a sucker for an inscrutable interface so I had a good time with that), but this is a very fun little game! The artstyle is just excellent, and the commentary, while quite on-the-nose, is very real and very amusing haha. Great stuff!!
I think the art from the game is so cool, I like how you made it with stock images! super neat. Took me a second to figure out the game but really enjoyed it when i got the hang of it. Cool metaphor for the current state of AI, especially like the vibe wizards haha
This is a really cool idea/concept, although I have to echo other reviews since it was confusing to wrap my head around the rules. But I think it did a good enough job in leaving me wanting to play it again to try and understand it.
Absolute positives are the art style and the sound effects. I think they complimented each other and where not disruptive/distracting to the experience. Looking forward to seeing more of your work! :)
Really interesting idea with the runes and patterns! I had a bit of trouble understanding the objective at first, but overall, great job!
I liked the idea of checking visual patterns looking for hidden 6s. But balancing runes felt like an additional level that's hard to control and didn't really feel fun.
Was not the easiest to get into.
Also got stuck at "Ban this guy" and nothing happened. Potentially missed what I needed to click.
Good pitch, interesting if it will grow into something bigger <3
Interesting idea, and the style was very cool. I didn't really understand what I was supposed to be doing most of the time because there was no tutorial, and by the time I figured it out my runes were so unbalanced and there was no way to fix it. Cool game, but could be a bit clearer about what the goal is and a little more forgiving




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