The vibes were neat but I kept waiting for something to happen. This started out as cool tension but then turned to confusion when I got to the base an nothing had happened. I kind of hoped I'd hear another set of footsteps or turn around and realize something was following me. The mouse controls were a little too sensitive, which made turning really tough sometimes. I liked the voice acting!
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Never Hike After Dark's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #114 | 2.500 | 2.500 |
| Horror | #127 | 2.000 | 2.000 |
| Story | #140 | 1.875 | 1.875 |
| Creativity | #146 | 2.375 | 2.375 |
| Enjoyment (Best Game) | #163 | 1.875 | 1.875 |
| Aesthetics | #176 | 2.125 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
Did you use generative AI for any part of this game?
No


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