Though I really enjoyed the game, the intended audience would most likely not. The difficulty was also inflated by the lack of levels to get you used to the mechanic and the lack of information about the controls in game. The reason for needed to hit [R] 3 times was also confusing. That being said, I love the idea. Reminds be of Water Girl and Fire Boy, but with the hivemind mechanic. With more time, this could be something very nice!
It's a good concept, but as mentioned in the other review, there's a lot of trial and error involved. The puzzle is enjoyable once you get the hang of it, but the level feels a bit too unforgiving with how often you need to reset to figure out what to do.
The level needs a lot of precise steps in sequence; it could be a good puzzle, but the important parts are not clear from the outset (especially given the premise) so a lot of restarting is involved. It could be good in a later part of the game, but it would leave a sour impression on me if I knew it was just the first. Making the changes that the buttons cause clear beforehand would make the puzzles much easier to solve (which has good and bad parts, of course).
Comments
The idea is good, but the level was a bit difficult, and I think the first level should be easier to introduce the gameplay mechanics.
Though I really enjoyed the game, the intended audience would most likely not. The difficulty was also inflated by the lack of levels to get you used to the mechanic and the lack of information about the controls in game. The reason for needed to hit [R] 3 times was also confusing. That being said, I love the idea. Reminds be of Water Girl and Fire Boy, but with the hivemind mechanic. With more time, this could be something very nice!
The challenge is frustrating, but the concept is cool.
It's a good concept, but as mentioned in the other review, there's a lot of trial and error involved. The puzzle is enjoyable once you get the hang of it, but the level feels a bit too unforgiving with how often you need to reset to figure out what to do.
The level needs a lot of precise steps in sequence; it could be a good puzzle, but the important parts are not clear from the outset (especially given the premise) so a lot of restarting is involved. It could be good in a later part of the game, but it would leave a sour impression on me if I knew it was just the first. Making the changes that the buttons cause clear beforehand would make the puzzles much easier to solve (which has good and bad parts, of course).