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Thanks! I'm actually curious about your opinion on something.

If you were in my position, would you focus primarily on improving this game itself (gameplay, diseases, conversations, UX, content, etc.), or would you focus more on the bigger idea of creating a reusable local AI framework that other developers could integrate into their own games?

Long-term I've been thinking about a system where users download a larger AI package once, and multiple smaller games can connect to it instead of bundling everything separately. I'm wondering whether that direction sounds more interesting to you than continuing to expand the doctor simulation itself

Hi Prawns Agent,

That is a crucial and strategic question. If I may offer a perspective based on my own entrepreneurial background: your second option (the reusable local AI framework) is by far the most exciting and has true long-term strategic potential.

To be completely frank: stop presenting yourself on Itch.io or social media as just a "vibe-coder" or a solo dev working on a cute doctor sim. You are actually acting as a project lead and future CEO of a tech startup, and you should embrace that positioning!

💡 Why the "Shared Local AI Framework" is a game-changer

  • Say Ahh! has already fulfilled its role: It’s a brilliant Proof of Concept (PoC) showing that local SLMs (like Qwen) can run inside Godot. You don't need to spend months polishing a single game's content to prove your point.
  • Mutualization & Infrastructure: Building a central local AI package that multiple lightweight games can plug into solves a major industry problem (bandwidth, build sizes, offline privacy, cloud costs). That’s a high-concept technological asset.

📜 A quick personal story from my journey

Back in 2001, I co-founded a game studio in France called ACTIPLAY. Right from the start, we chose not to just build one-off games, but to design an innovative, industrialized customization engine. We built a robust back-office that allowed us to quickly white-label game templates (modifying graphics, sounds, level editors, etc.) for various commercial clients, advertisers, and brands.

That "framework/mutualization" approach changed everything for us:

  1. It earned us official Innovation Labels and opened doors to specialized innovation funding and industrial project grants.
  2. It attracted innovation-focused Business Angels and VCs who look for scalable tech rather than single-project risk.
  3. Even though the engine itself evolved over time, that core technological pitch allowed us to scale, hire dozens of developers and artists, and build a recurring client base with major brands and agencies.

🇫🇷 / 🇪🇺 The Ecosystem Advantage

I don't know how the startup ecosystem is currently structured in Germany, but in France (and across Europe), technological innovation and modular infrastructure are heavily valued and funded. Between public innovation grants (like Bpifrance's Aide à la Faisabilité / Deeptech, or the CNC's FAJV for game dev tech), innovation-focused Business Angels, and industrial project funds, a mutualized AI framework has 10x more leverage to secure funding than a standalone indie game. We also have CIR wich is a tax credit for industrial projects.

🚀 Recommendation for the Jam & Beyond

  1. Keep Say Ahh! as your showcase / demo game (the "proof of concept").
  2. Pivot your messaging toward building the underlying framework for the developer community.
  3. Use this Transmedia Jam to document your framework and invite narrative creators, writers, and artists to test how their stories could plug into your engine.

You hold a really strong concept in your hands. Own the founder mindset! 🙌

Thanks a lot for sharing your perspective and experience!

I can definitely see the appeal of the framework direction, and that's actually the path I'm planning to start exploring very soon.

At the moment, though, I still want to fix a few bugs that players have reported in Say Ahh! and improve the patient behavior so the NPCs feel more natural and believable.

The nice thing is that this work should directly benefit the framework as well, since realistic NPC behavior and conversations are a core part of the larger idea.

As for the startup side of things, I think it's still far too early for me to think about companies, funding, or becoming a CEO 😄. For now, I'd rather focus on building and learning step by step.

Thanks again for the encouragement! 😊

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That makes total sense, Prawns Agent!

You're completely right that refining NPC behavior in Say Ahh! is direct R&D for the framework. Every fix you make to character believability makes your underlying tech stronger.

One quick friendly piece of advice from my experience: while focusing on step-by-step building is great, don't wait too long to showcase or package the framework layer. In tech, the best way to protect your work and avoid someone else beating you to the punch isn't keeping it secret — it's establishing yourself as the first-mover and the go-to reference in the community!

By the way, if you ever feel like discussing scaling, medical apps, or startup funding down the road, I have a strong network in these fields and would be more than happy to connect you with the right people. No pressure at all for now, but keep it in mind! Feel free to reach out directly at patrick.gomez.ruiz@gmail.com whenever you want to chat.

Good luck with the bug fixes, and can't wait to see the next update! 🚀

Thanks, Patrick! I really appreciate the encouragement and the thoughtful advice.

My current priority is turning the concepts into something reliable and proven through development of Say Ahh!, but I agree that documenting and presenting the framework properly will become increasingly important as it matures.

I also appreciate your offer to connect me with people in those fields. While I'm not actively looking into that direction yet, it's good to know there are experienced people willing to help.

Thanks again for the support, and I'll hopefully have another update soon!

Thanks for the update,  Prawns Agent! That sounds like the right call—focusing on Say Ahh! to ground the concepts in a concrete game is definitely the best way forward.

Take your time, and I'm looking forward to reading your next update. Good luck with the dev build! 🚀