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Hey PRISM, just got finished trying out the demo and I really like what I played. I did find it quite difficult and felt completing 4+ colors might be outside my skill level without a full ramp up and some serious training (maybe consider unlocking the first 3 levels in 2 color for the demo?).

Positives:

  • I appreciate the minimalist aesthetic as it helped with color tracking
  • I felt really great when I finally completed the 2 color level (after 14 runs)
  • I like the aspect of the bright capture bonus (even though I didn't get any, this run)
  • The music has a good vibe

Negatives:

  • I struggled with the control more than anything. With 2 colors on MKB the scroll wheel was sufficient but but once I attempted the 3 color level I found myself swapping to the wrong color quite often
  • I attempted play with a controller but it wasn't much better. I get that the UI helper in the bottom right hand corner is supposed to assist with color order but when you are using 3 colors and the right most color is actually A it feels like a mismatch.
    • I get this wouldn't work but my brain wanted colors to be mapped to buttons based on their position (ie. A should always be down, B should always be right, etc)

I think this has a lot of potential, especially for high level bullet hell / dodge players, so take my negatives with a grain of salt. I'd also consider accessibility for color blind players, maybe there's a way you can make that work with patterning. Best of luck on the project. I'm looking forward to the release.

This is fantastic feedback! Thanks for checking it out.

I am currently working on a better way for the controls to function, and to be able to map the controls for the colors in the best way I can. 

Also the idea of making it work for color blind players is definitely something I'm looking into now. I'll keep you updated.