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mysorethumbs

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A member registered 17 days ago · View creator page →

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It's not exactly that, but point taken. One at start and two follow after a second delay each.

Thanks so much! Glad you liked it.

This was really fun, I could see it going further with varying enemies, levels and additional mechanics. My only real feedback is that I really wanted some kind of combo bonus for how many shadows I could take out with a single throw and clearing a few on the rebound felt extra awesome.

Thank you so much for the kind words, Stephen! I'm so happy you enjoyed your time with it! <3

Hey vizyn, just finished my run of Teem and, wow. I loved it!

Random Thoughts:

I went through the tutorial and that was super helpful. I think most players might skip that and I felt like its sort of mandatory to understand the mechanics. The only note on the tutorial would be to auto-advance once an objective was completed. There's a spot where I'm following gold circles and they start to repeat and it took me a minute to realize I needed to hit Enter to continue.

Visibility can get tough with all the swarm and enemies and attack lanes but most of it didn't bother me. I did struggle to sometimes find the "cap points" I forget what you call them in the game, but it was fun just attacking and growing the swarm

Visually, I love it. Conceptually, I love it. I haven't played anything like it and it's super cool

Difficulty wise, it might be a little too easy. I was kinda surprised I finished a whole run. You may be giving away upgrades too fast? I felt extremely powerful and the only biome that really got me sweaty was the final hive level with the battle royale style circle closing in on me

I can tell you put in a lot of work on this, I'll definitely be following its progress.

I dropped a comment on your video as well, but man, thank you so much for the video! It really means a lot and I'm glad you enjoyed it. I've got another 40 levels in the works and plans for the story as well. <3

Hey PRISM, just got finished trying out the demo and I really like what I played. I did find it quite difficult and felt completing 4+ colors might be outside my skill level without a full ramp up and some serious training (maybe consider unlocking the first 3 levels in 2 color for the demo?).

Positives:

  • I appreciate the minimalist aesthetic as it helped with color tracking
  • I felt really great when I finally completed the 2 color level (after 14 runs)
  • I like the aspect of the bright capture bonus (even though I didn't get any, this run)
  • The music has a good vibe

Negatives:

  • I struggled with the control more than anything. With 2 colors on MKB the scroll wheel was sufficient but but once I attempted the 3 color level I found myself swapping to the wrong color quite often
  • I attempted play with a controller but it wasn't much better. I get that the UI helper in the bottom right hand corner is supposed to assist with color order but when you are using 3 colors and the right most color is actually A it feels like a mismatch.
    • I get this wouldn't work but my brain wanted colors to be mapped to buttons based on their position (ie. A should always be down, B should always be right, etc)

I think this has a lot of potential, especially for high level bullet hell / dodge players, so take my negatives with a grain of salt. I'd also consider accessibility for color blind players, maybe there's a way you can make that work with patterning. Best of luck on the project. I'm looking forward to the release.

Thanks so much for checking it out!

Thanks for the kind words and notes. Yeah, level 6 is definitely the hardest and I've been waiting to get more players through to verify that. I think softening the level 6 skill check and potentially raising the boss encounter might be a better approach. 

I also played your other game and really enjoyed that as well. It definitely gave me nostalgia from the early console era. Nice work!

Howdy, so I played on computer (fyi) and took down some notes. I hope they are useful.

  • Text captions are a bit distracting to read while playing, if you can shorten them to images in world, it would be smoother (think Spelunky tutorial room)
  • The final caption says jump through the green ring at the end (but it's gold)
  • By level 2, I don't think you need any tutorialization, it actually seems out of place to me and I found it fairly easy to understand my goal
  • When I hit the red enemy, I blinked, but I'm not sure it did anything, do I have health?
  • I like that there's challenge gems and a reason to return to levels
  • Jumping on top of the targets seemed to hurt me, but rolling into them didn't, that was confusing (I did recognize I needed to remove the bubbles, but even when the bubble was down I seem to be hurt by hopping on the target)

Best of luck on your progress, I'm curious to see where it goes.