I left a good rating because this game is fun, but for later versions I definitely recommend making the healing skills heal more, it was my only real complaint with the game. I also recommend either making a way to have more items (like buying a backpack to carry 5 items instead of 3) or being able to stack similar items in your bag like they do in storage, with a maximum stack size for certain items. Lastly, there is no good way to reduce digestion besides using "Neutralizer" which is nice because it gets used instantly, but I think having a skill to reduce digestion all at once or temporarily pause/reduce build-up would be very helpful against preds like Garna that basically squeezes you or burps every chance she gets.
In any case, thank you for making this game, I wish you luck in this and any future projects!
Thank you for all the feedback, it's very helpful.
I'm currently testing more powerful healing skills. Due to personal preferences, I'm struggling to balance making the predator's body too comfortable for the player. (The prey should be at the mercy of the predator.)
Increasing item usage is a good idea. I'll think of a way to make it feel natural to bring items into the body.
Digestive suppression was removed during the balancing stage. Since the predator recovers health by digesting the player, suppressing it too much resulted in a sudden game over trap. It felt unfair, so I removed it, but I'll look for a better way.
By the way, burping and constriction decrease slightly as trust level increases.
Thank you for enjoying the game!