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tasogare_vore

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A member registered Jul 20, 2025 · View creator page →

Creator of

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対応しました。問題があれば是非教えてください。

おそらく可能です。

I separated the volume of the heart sounds.

対応しました。不自然な箇所があれば指摘して頂けたらありがたいです。

The trust system took a lot of time to develop, so I'm glad you enjoyed it. The love potion increases trust by a fixed amount each time it's used. It doesn't increase it a lot. I wanted to avoid a system where you could buy trust with money. Using it every time will just unlock the final quest.

I've heard a lot of feedback about the consumption rate. I plan to address this by adjusting skills and items.

Thank you for playing!

I've posted a walkthrough on Twitter. Please refer to it.

I will take care of it. Probably at the same time as the next character update.

Thank you! I hope you enjoy it!

Thank you for all the feedback, it's very helpful.

I'm currently testing more powerful healing skills. Due to personal preferences, I'm struggling to balance making the predator's body too comfortable for the player. (The prey should be at the mercy of the predator.)

Increasing item usage is a good idea. I'll think of a way to make it feel natural to bring items into the body.

Digestive suppression was removed during the balancing stage. Since the predator recovers health by digesting the player, suppressing it too much resulted in a sudden game over trap. It felt unfair, so I removed it, but I'll look for a better way.

By the way, burping and constriction decrease slightly as trust level increases.

Thank you for enjoying the game!

The Elf quest is currently under development. Only two characters are playable at the moment.

ありがとうございます!

よかったです!現在見られる立ち絵やCGは、メニューの顧客タブから確認できます。エンディングは二人の個別エンドのみです。

今後はキャラクターを増やしつつ、最終的には製品としてリリースしたいと言う野望があります。

You're right. I'll adjust it.

I'm currently making adjustments, but it's a low priority.

(1 edit)

コンセプト的に難易度は高めにしてましたが、ちょっと難しすぎたかも知れません。テストプレイし過ぎて感覚がズレてしまった。

攻略法としては、こんな感じでしょうか。お金や信頼は以前の依頼を何度か繰り返せばまぁ貯まるかと。

  • アイテムの活用(防護服がかなり強め)
  • 信頼度を上げる(話しかけたり、依頼1でベストな支援を行うと上がります)信頼度が上がると優しくなります
  • 刺激を低く保つ(頻繁に『撫でる』で刺激を下げると、消化が上がりにくい)
  • それぞれの予兆に対して適切な支援をする。(大ダメージで消化が一気に上がります。プレイヤーを消化してキャラクターが回復するため)
  • キャラクターの体力はぶっちゃけあんまり気にしなくていいです。プレイヤーが消化されるほど勝手に回復します
  • 空間の残りに気をつける(狭すぎると消化ダメージが増え、行動不能になる)アイテムや押し広げる行動で広く保ちます

It’s sorted!

now!

(5 edits)

I enjoyed the game, but I think I found a few bugs.

Language: Japanese | OS: Windows 11

・Surrendering during the first battle leads to a soft-lock.

・The choices presented after defeating the Giant Weapon are not translated.

・After mutating, the protagonist does not appear during battles against the Giant Weapon, Giant Orange, the three Bunny Girls, the Sniper, the apartment resident, and the two liquor sellers.

・Progression is impossible on the 9th floor of the apartment building.

===

・You can use the back-entrance elevator even without clearing the apartment area.

・If you turn back after becoming infected and lose to a police officer zombie, your species reverts to human, and the protagonist's sprite is displayed correctly. (It appears the sprite display bug was unrelated to the specific enemy you fought; my apologies.)

・If you lose to an office worker zombie, the screen remains dark and does not return to normal.

・When you are defeated by an Office Zombie, the "Armed Survivor Event" occurs.

・Even after defeating the zombie that bursts out of the police box, you can still hear voices when passing through the corridor.

===

The root cause is likely that events were triggered in an unexpected order. There were inconsistencies between the story/dialogue and the actual situation.

This is an interesting game, but the font is too unique to translate. It would be great if there was an option to switch to a normal font.