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What game engine did you make this project in?
Godot
Did you use generative AI for any part of this game?
No
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Comments
good game bro the art looks so good and unique
These types of games are always the best
Here's my game if you're interested in trying it we would be very happy
Mazeophobia:/jam/scream-jam-2026/rate/5188043
The game is set in a maze where you have to find 3 keys and escape through a door before "him" gets you!
thank you! I'll check Mazeophobia later since I'm on a Mac right now and there's no web version. looks nice judging by the screenshots, though!
Of course bro check it out whenever you have free time
The art style is beautiful. I didn't get to finish the game, but I had a feel for it. The puzzles weren't difficult and there was no urgency to solve them. A missed opportunity I think. The characters in the game meshed nicely with the environment and didn't seem out of place. The developer could definitely build on this title.
thank you! we had to cut a lot of corners in order to meet the deadline lol.
(you might have noticed that there's an unused "crouch" button, because the initial plan also included enemies and levels where you need to sneak around them, also using the same puzzle mechanic)
we want to add all that cut content/features into the game later.
Im obsessed with the art in this game! I really like the gothic mole! Was looking forward to seeing the end! But my game got stuck in a scene transition after the foggy forest area
thank you very much! and so sorry to hear that you weren't able to finish the game :( we'll try to fix it in the next patch!
were you stuck in the transition animation staring at the black screen, or just went out of bounds with the old map visible but nothing going on?
I'll give it another shot! Id like to see how it ends!
And I went though one of the doors but didnt get a transition! My character got stuck off screen and I couldn't get it back into view or progress to the next scene
that's what I thought! fixed a couple of offset-by-one-tile doors yesterday (due to two-tile walls that draw above the bottom cell), but found a couple more today and wrote a test for it, so it doesn't happen again for new changes.
now I hope that you can experience the full story!
So much fascinating dialogue, so many little details in the art that made it feel so vibrant...this was a wonderful experience, and VERY spooky. Well done!
thank you!
i love the art style
thanks! using the limited palette (in our case, fruitpunch24) really helped with that!