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Tiles: they're not a ready-made Tiled or Godot terrain set. Each of the 3 transitions (grass to gravel path, brick pavers and pond water) comes as 12 separate 32x32 PNGs: 4 edges, 4 outer corners and 4 inner corners. Together with the plain floor tile that's the full set a terrain needs. The file names say where the second ground sits (_n, _ne, _ine and so on, explained in the README), so dropping them into a Godot terrain or a Tiled Wang/terrain set is quick, but you assign them yourself.

Visitors: they're single static poses, there are no walk frames in this pack.

Thanks for the questions

Thanks for the clear answer. Twelve tiles per transition with the side in the file name is quick to drop into a Godot terrain by hand, so that works well. Good to know the visitors are static poses too.

Glad it helps. Feel free to ask if anything else comes up