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I really like this concept! I had a lot of fun exploring the different squeeb combinations.

I felt like the difficulty was a little off. The first few rounds felt so easy, then there was a huge difficulty spike at the end. I might be wrong, but it felt like with the amount of coins I was getting, I would be very hard-pressed to build anything like what the opponent had in the last round. Maybe there should be some way to invest in economy early on, so the start would be a bit harder, but you had more options later?

The squeebs themselves are very cute. I love that the unassigned ones just wander round the house.

Thank you for the feedback! I definitely agree with you. We considered upping the difficulty early game but we decided it was a good way for new players to learn the mechanics without it being too punishing. We went in thinking that most players would play once or twice, so we favored having a good first time experience. I would definitely balance it differently if we were to continue on with the game.