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I think the player ship goes a bit slow

A topic by Revelation Now created 6 days ago Views: 55 Replies: 3
Viewing posts 1 to 4

I think there is a speed bug somewhere. In mission 2 I'm constantly having to afterburn after the drayman. Also, when I look at my afterburner speed, 1200kps and look at my distance to a nav marker, it does seem like the number is counting down too slowly.

Not sure where the fix is here, if the ship is fast enough for game feel and the drayman is too fast, or if the ship should indeed be faster.

Love it otherwise. Last 5 versions have improved it a lot

Developer

Thanks for the feedback and that's an astute observation. This is actually a result of converting from tick time of the original to physics time of unity. It's a pretty wild side effect but basically it causes all distances to actually increase by 10x even though kps is THE SAME. it's a little mind bending. Relative speeds are indeed the same, but it causes a ripple effect of interesting things like you are describing, this is why missiles also felt really slow to begin with. we have now sped them up considerably beyond their original ratios. We've also given players alot more afterburner fuel to compensate. 

All we can really do is playtest and tweak if something doesn't work. At the end of the day though this isn't supposed to be a 1:1 copy, just to be fun to play. Others haven't reported feeling like Drayman seems to fast so far though.

I agree it doesn't need to be 1:1, but minor tweaking around that drayman would help. Even on the latest patch the missiles just can't track against an almost point blank Salthi determined to escape. But I do understand the time domain switch in the engine because thats why it could never normally run better than about 12 FPS

Developer

The original game intended that an after burning craft would be able to escape missiles. We already made them alot faster I think we shouldn't make them even faster.

However, I just checked and dreyman is set to 2X, I made alot of those decisions several months ago. I think I was trying to give them more chance so that it wasn't too hard. so good call there. I will slow them down. Lets start with 30% from current speed. You can join the discord to offer testing and feedback as well if you like! thanks!