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Yeah, that was great. 

I was a little paranoid because I kept expecting monsters to show up. But it turned out to be just a relaxing little walk. And thank goodness for that! I don't think I could have handled any more scares today.
I absolutely love the art style of the textures, especially the trees at the very beginning. You know what I would've done in your shoes? I'd deliberately add a few extra mechanics just to throw players off. Make them think something horrible is waiting for them, then subvert their expectations. Because I soon realized this was basically a walking simulator, and there would be absolutely no way to escape a monster if there actually was one. Still, I kept waiting for a jumpscare right up until the very end. Thank you for sparing me one!
Making a game feel scary without actually doing anything frightening is pretty awesome. I hope you make some amazing projects in the future!

(2 edits)

Yeah , I should have tried to tell the lore via notes or in game rather than only mentioning it in the description. 


I know about character navigations but I couldn't add any entity bc I already had a story in mind and didn't want to break its logic. Maybe it made this game a walking simulator, sorry about that I should have tried something but I had no idea what to do. I will do better next time.

Any thanks for playing and providing feedback for my game.