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Thank you! I’m glad the opening and that shared thread between the three heroines caught your attention.

The drink-making is mainly about atmosphere and paying attention to each character. Your choices change their reactions and some dialogue, but they don’t determine which route or ending you get. Those branches come from your story choices, so getting an order wrong won’t lock you out of a route.

ohh i actually like that!! it makes the drink-making feel like a way to understand each character better rather than just a gameplay mechanic haha. was it important to u to keep the routes focused on the story choices instead of the café gameplay?

Yes, I consider that very important.
This game takes the form of a visual novel, and many fans of the genre place a high value on the quality of the story.
As a game developer, I am constantly striving to enhance user satisfaction.

i feel like that's what makes a visual novel memorable too, when the story and character development stay at the heart of everything! btw, i've really enjoyed chatting with u about your games haha would u be comfy continuing our little game dev convo on another platform? no pressure at all if you'd rather stay here!