ohh i actually like that!! it makes the drink-making feel like a way to understand each character better rather than just a gameplay mechanic haha. was it important to u to keep the routes focused on the story choices instead of the café gameplay?
Viewing post in After Hours: Second Light comments
i feel like that's what makes a visual novel memorable too, when the story and character development stay at the heart of everything! btw, i've really enjoyed chatting with u about your games haha would u be comfy continuing our little game dev convo on another platform? no pressure at all if you'd rather stay here!