Works great! The FBX export, at least. Exporting it as a GLB or GLTF contorts the model, but that could be user error or the software I use to add bones to things, and I can change an FBX into a GLB easily enough anyway.
Do you know why this model has a weird seam when imported? I think it has something to do with the way PSXify is packing the textures, because when I add actual textures to the model and then import it, the wrong textures show up around that seam area in the middle of the slope. No combination of settings in PSXify changes it, and I'm racking my brain trying to figure out why it's doing this and how to avoid it. It's pretty rare (maybe some consequence of importing models that are already low-poly?) and only something I've seen on this one model, but I'd like to be able to use the dithering and palette quantization features on low-poly models, too, if at all possible.
