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A jam submission

Couldron CatView game page

Take the role of a magical cat helping their master brew spells!
Submitted by AshNSparks — 3 hours, 36 minutes before the deadline
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Couldron Cat's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#273.2423.625
Presentation#283.2423.625
Overall#452.6833.000
Use of the Limitation#512.4602.750
Enjoyment#541.7892.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Me, myself, and I. BGM is from a free to use asset pack and credited in game

Software used
Unity, Aseprite, Visual Studio Code

Use of the limitation
The main character is a cat

Cookies eaten
No cookies (sadly) but lots of coffee

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Comments

Submitted

Very cute cat!

Submitted

Loved the art and the animation for this, and the cat in the hat is soo cute :)

(Please rate our game too :D)

Submitted(+1)

Super cool idea. Love the art and animations. It'd be cool in the future if you could have some progression like make the right color and get some money, unlock other recipes that make more money but are harder, and so on.. It could make it really addictive. Overall great use of the theme and cats!

Submitted(+1)

A cool mechanic, and a very pleasant atmosphere. The big witch hat on the little cat is wonderful.

Could use more structure. Maybe start off on simple potions, with a limited range of ingredients, then build up to more complex recipes from there.

Are the target colours generated by mixing ingredients, or are they entirely random colours? It felt like some of them were just impossible to create, although I may just be bad at potion-mixing.

Developer

That's a really great point, and a huge oversight on my part. The target colors are completely random, and there's a check if the color you've made is "close" enough to it. If I remember correctly it's 35% in each RGBA channel. It should absolutely be made from a random mix of ingredients though, I don't know how I didn't think of that. Thank you for the feedback!

Submitted(+1)

I really like the concept and the visual style is amazing, but the mechanics don't seem to work properly and the issues seem to compile the more you interact with things. However, I think I see what you're going for and in its full form, I think it would be a lot of fun!