Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Interesting concept and it seems to be mostly implemented with the monster/spirit, I also like your itch capsule art. The presentation looks really good but I think this is from a unity asset pack? I'm having trouble progressing, I managed to get upstairs and explore the house but I couldn't figure out how to get the game to progress from there, it seems the monster/spirit is just in the kitchen, but hiding doesn't seem to make them go away. You might need to spell out what to do more so that others can progress in it. 

Video: 

(+1)

Thank a lot for playing it! 

The jam version sadly has a big that the spirit never shows, you would throw the lantern on it to open the other sections. 

So the house is an asset pack but needed a lot of optimisation as the way it was it wouldn't go above 40 fps. Had to fix lots of things in it. 

Also, to look good like this, I used the Adaptive Probes instead of baked lighting. 

Wasted a lot of time in that :(